LifeNet: Fallen Earth Podcast #13 – Dev Chat

Posted by allisterbane | LifeNet Podcast | Sunday 13 December 2009 5:49 pm

 
icon for podpress  LifeNet - Episode #13 [106:20m]: Play Now | Play in Popup | Download

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Here’s some notes from LifeNet #13:

  • FALLEN EARTH DEV CHAT: Read the full review and summary HERE.
  • FE Lead Designer Lee Hammock joins the show

  • IN-GAME EVENTS AND COMMUNITY MANAGEMENT
  • Fallen Earth is a niche game and important for the dev team to interact with the players in-game
    Important to give players information directly

  • PET SYSTEM:
  • Lee discussed the pet system that was cut from the game
    What it is and when we will see it
    Mercenaries, miners, and mules

  • CONSTRUCTION TRADESKILL:
  • Required tradeskill components and new tradeskill components
    What you can build and when will we see player-housing

  • VEHICLES:
  • Multi-player vehicles, don’t hold your breath

  • MUTATIONS:
  • Lee explains their vision of mutations and why they do not want players to rely solely on mutations
    Will we see technology begin to merge with mutations?

  • PLAYER VERSUS PLAYER:
  • Same faction killing
    Outlaw system coming

  • SAVES:
  • Lee explains the mystery behind Saves
    Grab a pen and paper and write these formulas down
    Why they were left out of the combat log

  • THE FUTURE OF PVP:
  • PvP patch coming before Sector 4
    Conflict towns not working as originally intended
    Sector 4 to supply a more compact in-your-face PvP experience

  • IPHONE APP DETAILS:
  • Crafters rejoice

  • AND SO MUCH MORE!

To listen to the LifeNet LIVE show! Click the BlogTalkRadio link in the right sidebar of the page or simply click here to go to our BlogTalkRadio page. Listeners will be able to listen live and chat with us in in the chat room while the show is being recorded.

Welcome to LifeNet, a Fallen Earth podcast. Journey with us through the apocalypse as we uncover all things Fallen Earth. Each week LifeNet will bring player and developer information to the world from our makeshift bunker deep beneath the Embry Crossroads. Join us as we talk everything from strategy to lore and fight to bring the good word to the clones. Hosted by Brad West of Lagwar.com, aka Allister Bane and Heero from the Lords of War.

Use our built in player, Lifenet on iTunes, the Zune Marketplace (Available Soon), or you can simply right click on the download link above and select “Save Target As.” Then listen and enjoy.

Tell us what you want to hear on the show! Send all questions and/or comments for the LifeNet Fallen Earth Podcast to show@lagwar.com. You can also email us audio clips with questions or tips, and tricks or leave us a message on our podcast voice mailbox at our new number (719) 387-GAME. Join our XFIRE Group and help us rack up hours played for Fallen Earth.

Leave your Fallen Earth related comments and let us know your thoughts on the game.

8 Comments »

  1. Comment by juhn — December 15, 2009 @ 11:20 am

    After this interview I really need to try this game out. Where should I look for a trial key?

  2. Comment by allisterbane — December 16, 2009 @ 2:38 am

    Check out http://www.fallenearth.com/node/328

    They just launched this where they are giving away trials :)

    Thanks!

    Brad

  3. Comment by Malcome Tesla — December 16, 2009 @ 7:54 am

    Excellant interview. Lee was so animated, I was shocked

  4. Pingback by Review: Fallen Earth gets social with taverns :How To Play Warhammer Online — December 16, 2009 @ 6:22 pm

    [...] Fallen Earth Lead Designer, Lee Hammock, was on the Lagwar podcast this week, and the podcast is almost 90 minutes of the most animated interview that I have [...]

  5. Comment by allisterbane — December 17, 2009 @ 2:12 pm

    Thanks Malcome. Well, it probably helped that I’ve spoken with him a few times before. That kind of breaks the ice and loosens you up :)

    Thanks!

  6. Comment by juhn — December 17, 2009 @ 4:40 pm

    Haha, lucky me.

    Downloaded the client today and thought I had a nice 30min window to test it. WRONG. 5 hours of updating ahead..

  7. Comment by allisterbane — December 26, 2009 @ 1:50 pm

    Not sure I know of any MMOG’s that you can download and be playing in a matter of minutes. Usually takes a few hours to go through all of the patching and downloading.

    /shrug

  8. Comment by Lucifonz — January 4, 2010 @ 2:37 am

    Honestly it took me 14 mins to patch from my ‘near launch installer’ which I had backed up on my external! I get 14 meg here in the UK, but no idea what the patcher was going at.

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