LifeNet: Fallen Earth Podcast #16

Posted by allisterbane | LifeNet Podcast | Tuesday 5 January 2010 12:42 am

 
icon for podpress  LifeNet - Episode #16 [67:24m]: Play Now | Play in Popup | Download

Lagwar.com - LifeNet: Fallen Earth Podcast - LifeNet: Fallen Earth Podcast

Here’s some topics covered in LifeNet Episode #16:

  • APOCALYPTIC SHAKEDOWN:
  • A look back at Fallen Earth in 2009
    A look into Fallen Earth in 2010

  • COMMUNITY HOT-TOPICS:
  • Listener submitted audio question from Uncle Ludo
    With lack of official documentation, the hosts discuss the “R” word
    Fallen Earth makes LAGWAR’s best MMOG Features of 2009 list [click here]

  • SURVIVAL BUGGY GIVEAWAY:
  • Congrats to Skart, the winner of our survival buggy giveaway!
    Thanks to everyone who submitted questions for the show to enter

  • LIFENET CANYON RUN EVENT:
  • Hear the details on our latest contest, the Canyon Run race across the canyon!
    Read the full rules and details here

  • UPCOMING SHOW NOTES:
  • Shawn and Jonathan from the Through the Aftermath podcast will be coming on the show

    To listen to the LifeNet LIVE show! Click the BlogTalkRadio link in the right sidebar of the page or simply click here to go to our BlogTalkRadio page. Listeners will be able to listen live and chat with us in in the chat room while the show is being recorded.

Welcome to LifeNet, a Fallen Earth podcast. Journey with us through the apocalypse as we uncover all things Fallen Earth. Each week LifeNet will bring player and developer information to the world from our makeshift bunker deep beneath the Embry Crossroads. Join us as we talk everything from strategy to lore and fight to bring the good word to the clones. Hosted by Brad West of Lagwar.com, aka Allister Bane and Heero from the Lords of War.

Use our built in player, Lifenet on iTunes, the Zune Marketplace (Available Soon), or you can simply right click on the download link above and select “Save Target As.” Then listen and enjoy.

Tell us what you want to hear on the show! Send all questions and/or comments for the LifeNet Fallen Earth Podcast to show@lagwar.com. You can also email us audio clips with questions or tips, and tricks or leave us a message on our podcast voice mailbox at our new number (719) 387-GAME. Join our XFIRE Group and help us rack up hours played for Fallen Earth.

Leave your Fallen Earth related comments and let us know your thoughts on the game.

4 Comments »

  1. Comment by OutVoid — January 6, 2010 @ 3:57 am

    Oh yeah, imo of course the factions will be made to mean more and more as time goes by, I like the mentioning of it and & the ideas givin for it. but I’m also confident that it will be getting even better as far as what relationship and meaning factions have, so far it seems better then most games if not all so far but I think we know it can finaly come to live in this game.

    giving people consequences for actions & allowing people to do something about tractors and such is what really makes a game a great role playing world.

    I think you can already pay another clan to help you in PvP in Fallen Earth they just got to be trustworthy and if not then they don’t get no more business.

    About not knowing what to do in the game, well I’ve seen people not do the tutorials or anything and just knowingly plop them self’s out in the world & they on purpose turn off the help menu that pops up when something new happens to tell you about it, so that’s just how some people are. personally I did all tutorials and read all the help menus in the game and I’m just taking it slow thinking about what I do and I feel fine.

    but the more info in game yeah sure bring it on, I’m not saying everything is perfect.

    The help channel is awesome with great community helping too. So not all that bad imo, some people just like going in blind I guess, I saw this my self in person, when some of my friends and some family members were trying Fallen Earth out at my house this vacation last two weeks.

    btw they all said they loved the game, and that is regardless of how they just went into it all willy nilly, so that’s good anyways :) but yeah I told them if they play it in the future and end up buying it they better do the tutorials and etc… as a good suggestion. ;)

  2. Comment by Chris Schwarz — January 7, 2010 @ 9:53 pm

    So, handling the ‘R’ word can be pretty simple IMO. The more you play, the more XP you get; and for every fixed amount of XP earned, you earn an AP mod point.

    The idea is that, as in crafting, your toon can be working on ‘other’ skills as a hobby as he/she tromps around the world.

    So, by the time you get into Sector 2, you might have 20 AP mod points you can use to adjust your skills. By the time you get into S3 you’ll have another 20, and another 20 for S4.

    Whatever, the details can change. The idea is that you slowly build up points that you can use to reassign your AP.

  3. Comment by Xerb — January 11, 2010 @ 9:59 pm

    ^^^^I like his idea.^^^^

  4. Comment by john bertoglio — January 12, 2010 @ 10:56 pm

    In a recent LagWars (http://lagwar.com/fallenearth/archives/441 , I think) Alister and Heero discussed the problems with understanding the options available to players in the mid-game and later. The new tutorials do seem to help with newbie issues but there is virtually nothing for players who are facing mutations, factions and advanced combat.

    What each faction town needs is a faction-oriented tutorial. In the beginning, this could be quite simple but in time could grow to be quite sophisticated. From a lore POV, the tutorials should be “sales pitches” for the faction. (Everyone love “Tech eat babies.” Even Techs.)

    Initially, it could just be modeled on the extended tutorial. Get easy XP (NO faction…yet) for doing things that teach faction orientation. The sequence in Depot 66 where the Enforcer teaches marksmanship might be a good model.

    At some point, I would like to see something like an instanced Combat Simulator put into palace. As part of the “pitch”, the NPCs will take you into the simulator and let you “take over” a fully speced out faction character. Perhaps level 30 or even 45 with capstones or (even better) a choice. You would do missions that taught you to use the buffs and features. Again, this could start out simple…perhaps one or two features speced out.

    Frankly, I suspect that the clans with strong faction identification (The Saints, T.A.O, Soldiers of Fortune and so on) could probably supply a lot of the commentary and trash talk that could be edited into the tutorials.

    While it would take a LOT of work, I think it would pay off in happier customers who make informed choices.

    I would go so far as to suggest a mission with a big AP reward (poach them from other missions) if you do all six faction mission/tutorials BEFORE you get any significant faction rep (though no one would be excluded because of faction rating). If the tutorials were good enough, players from other factions will want to use them to learn about their enemies.

    At the end of the tutorials, the NPCs would suggest you try out one of their allies complete with a mission and waypoint. Each one would give you a “token” of some kind. When you have all six, you get your AP from any quest giver (like theOmnibus).
    __________________
    John A. Bertoglio
    Co-Laboratory, Inc.
    Software Consultant
    jb@co-laboratory.com
    Please test and review: FE Item Database at: GlobalTechAtlas

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