Many of you don’t like detailed prose, so here is a short summary. You can read further to see the details.
- Slow Patch and Install
- No auto run key or ability to map such
- Can’t figure out a 3rd person view
- Lore, descriptions, and tutorials are sparse to non-existent. A useless user guide is buried under the ESC menu
- Doesn’t conform to normal MMORPG conventions
- No world map
- I can’t recommend anyone buying this game at this point. Don’t waste your time and energy. I spent money and precious hours of my life. Benefit from my experience.
I bought my account on the day of the launch, June 9th, and I am still installing the client and its patches as of 10:15 12 Jun 2010. That’s a long time to download a game client and its patches! Alas it finished a couple of minutes later!
Disappointment Sets In….
As I was going through the character screen, I knew I would be disappointed. When I was selecting my race, it reported to me that the “Description to come” on the LORE of your character’s history and background. How can you understand a story? How can you get context?
Description to come: An incomplete game
Creating a Character: Race, Age, and Ancestry Impact your Stats
Wow… There is no manual or tutorial to determine what your skill builds deliver to you. For a skill based system, you should be able to determine what benefits the skills bring.
Physical Attribute: I wish I were an Oscar Mayer Weener 10:20
Yes, it shows genitals, but I could not figure out how to adjust size. Although it does allow you to control the size of your nose.
Background Skills 10:43
I chose scout. Not sure what this choice does. I next named my player and saved him as Duch Morgan. From the choices it was not clear what they do or facilitate.
Key Customization 10:45
First thing I went to find was an autorun feature, but I cant seem to figure it out! An hour into the game, and I felt the physical discomfort involved in constantly holding down the W key to move anywhere.
Not sure what to do 10:50
In most MMORPGs, it’s apparent how to navigate. Like Battleground Europe, this one is not going to be for the feint of heart. You have to want it, as it is not a Warhammer, LOTRO, WoW simple interface and user experience. This one is using the Unreal Engine, and it feels like a first person shooter. Not sure if we can zoom out yet to the third person, but I like to see my avatar. There are no quest givers or intro NPCs near me. I just spawned into a village that has no one in it.
Unforgiving in Death 11:09
Not knowing what to do, I jumped off a cliff. There appears to be some sort of corpse walk, but it doesn’t even tell you where to go. Also it looks like my paltry loot fell out for other people to claim.
Apparently you need to run to the nearest priest to bring yourself back from the ether. Also, you can warp to the nearest shrine in 60 seconds by pressing the P key and clicking nearest shrine. I ended up warping into a city, and I thought I would get some relief, but I can’t even tell the difference between a player and a NPC. There are no overhead tags at all.
The Graphics: Looks Nice but Useless 11:30
The place looks nice. I can’t find out what to do, and I can’t figure out where to go to find out what to do. There is no world map. There are no noob quest examples to get you to see how things work. There are no world glowies. You are just thrown in and let loose. After a few deaths and finally getting stuck in a river where I couldn’t even teleport back to the priest, I just closed the client, because it would not let me log out in the water, and I was stuck in the water as a ghost.
Well folks, as I said about Battleground Europe: I want indie studios to succeed, and I hope there are enough tolerant people with immense amounts of idle time on their hands to fill their niche markets. Mortal Online is another half complete game pushed to market. You know what is striking is how people complained about Warhammer or LOTRO on their respective launches in terms of polish. This thing is still in Alpha or Beta mode, but they probably felt pressure to go to market. It is unplayable from my perspective.
I am always optimistic about these games in spite of my constant string of disappointments. I optimistically buy into the press releases and hype on the blogs. I suppose it is wishful thinking at work. However, when I shell out the bling and sit down to play on release, only the major studios deliver things that are worth while. God Bless the indies, but they just don’t seem to have it so far.
I will give it a couple of more tries, as the idea of a skill based system and sandbox MMORPG are really what I want. I suppose I am still just searching for that original Star Wars Galaxies old school experience, but no one has even come close yet. Mortal Online has a lot of work to do. At least get NPCs, guide quests, world map, lore, and autorun to start!