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	<title>Comments on: Why the Keep Upgrade System doesn&#8217;t matter</title>
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		<title>By: Slurm</title>
		<link>http://lagwar.com/home/archives/4288/comment-page-1#comment-3527</link>
		<dc:creator>Slurm</dc:creator>
		<pubDate>Wed, 01 Apr 2009 14:28:49 +0000</pubDate>
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		<description>The crux of the problem is riding the fine line between what makes sense, and whats fun. It makes perfect sense that 15 people can hold off 50. Heck, I&#039;ve had two occasions where I&#039;ve defended a keep solo and held off a group+. But its not fun for the attackers. I think Mythics approach to the system (be it wrong or not) is that they want to make defense so powerful, that when you get a keep, you BETTER make sure you defend it. Because its going to be a royal pain to take back. I can only hope they make the rewards to taking the keep MUCH better in order to make it worth the effort.

Overall, im excited about the changes, but I&#039;d rather see these defensive changes come alongside better offensive options. There are no options for taking a keep currently. You hit the door, go inside, then attempt to kill the lord. Id really like to see some classes actually get the ability to scale walls (or be trown over them), or break into the postern to rattle the defense. On top of that,...how about some varying keep designs? Seems like they copy/pasted every keep in the game. Just like they copy/pasted a bunch of the crypts and dungeons.</description>
		<content:encoded><![CDATA[<p>The crux of the problem is riding the fine line between what makes sense, and whats fun. It makes perfect sense that 15 people can hold off 50. Heck, I&#8217;ve had two occasions where I&#8217;ve defended a keep solo and held off a group+. But its not fun for the attackers. I think Mythics approach to the system (be it wrong or not) is that they want to make defense so powerful, that when you get a keep, you BETTER make sure you defend it. Because its going to be a royal pain to take back. I can only hope they make the rewards to taking the keep MUCH better in order to make it worth the effort.</p>
<p>Overall, im excited about the changes, but I&#8217;d rather see these defensive changes come alongside better offensive options. There are no options for taking a keep currently. You hit the door, go inside, then attempt to kill the lord. Id really like to see some classes actually get the ability to scale walls (or be trown over them), or break into the postern to rattle the defense. On top of that,&#8230;how about some varying keep designs? Seems like they copy/pasted every keep in the game. Just like they copy/pasted a bunch of the crypts and dungeons.</p>
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		<title>By: WAR: One-Point-Two-Point-One &#171; Bio Break</title>
		<link>http://lagwar.com/home/archives/4288/comment-page-1#comment-3526</link>
		<dc:creator>WAR: One-Point-Two-Point-One &#171; Bio Break</dc:creator>
		<pubDate>Wed, 01 Apr 2009 11:21:52 +0000</pubDate>
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		<description>[...] a little suspicious, Hiryu finds it pretty defensive in nature, Werit was surprised by it, Lagwar doesn&#8217;t think it matters, and WAAR! Stories wears out the exclamation mark.  Chatty bunch, aren&#8217;t [...]</description>
		<content:encoded><![CDATA[<p>[...] a little suspicious, Hiryu finds it pretty defensive in nature, Werit was surprised by it, Lagwar doesn&#8217;t think it matters, and WAAR! Stories wears out the exclamation mark.  Chatty bunch, aren&#8217;t [...]</p>
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