Today another life changing patch was released for World of Warcraft, some nerfs and some buffs. I’m not going to go into full details on everything that was released, fixed, and rebuilt but if you want more details you can find the patch notes here.
The patch notes that I will be highlighting are the ones that I found interesting, and the ones that somewhat relate to me. With my fresh new start on WoW, after leaving WAR yet again – still displeased about how lacking it is, socially.
* To start things off, the new instance, Secrets of Ulduar, was dedicated to the founder of RPG’s as we know them today. Dave Arneson, the co-creator of Dungeon’s and Dragons and the basis of the key components of RPG’s, passed away April 7th, 2007.
May he rest in peace.
* All Ground Mounts may now swim without dismounting the rider. Flying Mounts will NOT, and will dismount the rider upon entering water.
* Players level 40 and higher will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature.
* Applying a glyph no longer requires a Lexicon of Power. The same rules for switching between dual talent specializations now apply to switching glyphs and cannot be performed while in combat, Battlegrounds (except when Preparation is up), or Arenas (no exceptions).
* Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than death knight, druid, paladin, and warrior have been set such that bosses can be made immune to them while still affected by death knight, druid, paladin, and warrior taunts.
Hunters – Seeing as I re-rolled as a hunter when I went back into WoW
* Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter’s Auto Shot.
* Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
* Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.
* Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster’s maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target. (Finally what Viper Sting was made to do!)
* Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/3/4 seconds.
* Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank. (Now Bears are the ultimate tanking pets, muahahaha!)
* You no longer need to complete the “Triage” quest to attain Artisan First Aid. Instead you can learn the Artisan skill from the trainers in the capital cities.
* You no longer need to learn First Aid from books. The trainers have finally done their reading and are able to teach you the same thing.
These are one of the only one’s that annoy me, seeing as I just finished hunting down all the books on my Hunter and doing the Triage quest to reach Artisan First aid, what a waste of time. ):
* Last, but not least. There is now a new, very rare, special mount attainable from fishing in Northrend.
So now all I have to do is wait for the servers to come back up, then I can jump on in and experience the new WoW first hand on my hunter, instead of drooling over the patch notes.
I am proud to say that I have somehow managed to overcome the deadly altitus that I experience on WoW, once having ~50 alts. I managed to get my hunter up to 40 without getting distracted by other classes or a thought of re-rolling, which is a record seeing as I normally only get up to 20 – 30. Also I have achieved a personal achievement of getting up to 40 within a week, about 1 or 2 days of play time if I remove the time I spent working on Leatherworking and First Aid, though I’m not sure if that’s a good thing or a bad thing.