WoW Patch 3.1; Personal Highlights

Today another life changing patch was released for World of Warcraft, some nerfs and some buffs. I’m not going to go into full details on everything that was released, fixed, and rebuilt but if you want more details you can find the patch notes here.

The patch notes that I will be highlighting are the ones that I found interesting, and the ones that somewhat relate to me. With my fresh new start on WoW, after leaving WAR yet again – still displeased about how lacking it is, socially.


* To start things off, the new instance, Secrets of Ulduar, was dedicated to the founder of RPG’s as we know them today. Dave Arneson, the co-creator of Dungeon’s and Dragons and the basis of the key components of RPG’s, passed away April 7th, 2007.

May he rest in peace.

General

* All Ground Mounts may now swim without dismounting the rider. Flying Mounts will NOT, and will dismount the rider upon entering water.

* Players level 40 and higher will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature.

* Applying a glyph no longer requires a Lexicon of Power. The same rules for switching between dual talent specializations now apply to switching glyphs and cannot be performed while in combat, Battlegrounds (except when Preparation is up), or Arenas (no exceptions).

* Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than death knight, druid, paladin, and warrior have been set such that bosses can be made immune to them while still affected by death knight, druid, paladin, and warrior taunts.

Hunters – Seeing as I re-rolled as a hunter when I went back into WoW

* Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter’s Auto Shot.

* Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.

* Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.

* Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster’s maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target. (Finally what Viper Sting was made to do!)

Survival

* Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/3/4 seconds.

Pets

* Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank. (Now Bears are the ultimate tanking pets, muahahaha!)

First Aid

* You no longer need to complete the “Triage” quest to attain Artisan First Aid. Instead you can learn the Artisan skill from the trainers in the capital cities.

* You no longer need to learn First Aid from books. The trainers have finally done their reading and are able to teach you the same thing.

These are one of the only one’s that annoy me, seeing as I just finished hunting down all the books on my Hunter and doing the Triage quest to reach Artisan First aid, what a waste of time. ):

Fishing

* Last, but not least. There is now a new, very rare, special mount attainable from fishing in Northrend.


So now all I have to do is wait for the servers to come back up, then I can jump on in and experience the new WoW first hand on my hunter, instead of drooling over the patch notes.

I am proud to say that I have somehow managed to overcome the deadly altitus that I experience on WoW, once having ~50 alts. I managed to get my hunter up to 40 without getting distracted by other classes or a thought of re-rolling, which is a record seeing as I normally only get up to 20 – 30. Also I have achieved a personal achievement of getting up to 40 within a week, about 1 or 2 days of play time if I remove the time I spent working on Leatherworking and First Aid, though I’m not sure if that’s a good thing or a bad thing.

-Wrewdinge

Comments

  1. I understand going back to WoW from WAR, especially if WAR isn’t your style of game. But to say that WAR is lacking socially, completely bumfuzzles me lol. If you’re looking for an Ironforge type city with tons of people spamming Chuck Norris jokes or trying to sell things you will not find that in WAR as it was not designed nor intended to have that. It’s my feeling that WAR is a much more social game as far as actually playing the game than almost any other MMO I’ve ever played. Solo play is in no way encouraged in WAR and is catered to in WoW. Anytime you walk into a zone you’re constantly offered groups via automated system or just players asking. I think the particular social scene you’re looking for is in WoW though and will never be in WAR as the game is about staying on the battlefield fighting and less focus on trade, crafting, or just standing around waiting on a BG to pop or to find a group for a dungeon. And in WAR you have to be in a guild/alliance to get the majority of in game benefits, WoW does not require a guild to do anything at all while still being able to participate in all of the content.

    Basically both games are extremely social imo, but in totally different ways. Two completely different design choices and one will not be for everyone. To me, WoW is social like going to a concert or club and hanging out while WAR feels more like sitting down with a full server in Call of Duty 4, socializing in order to achieve an in game objective. Think we talked bout that actually in STC #25 lol.

    Glad to hear you’re back in an MMO having fun and can’t wait to see more writings of your experiences!

  2. avatar Wrewdinge says:

    The thing is in WAR I never got group invites from players, or even spoken to players.

    I’m not looking for the Ironforge-Chuck-Norris-Item-Spamming social, which is evident in WoW. However, WoW also has people who greet you and talk to you when you walk by them in the streets. You can have conversations with people when you group up with ,randomly from being in the same basic area of a quest, to quest, and possibly become friends.

    In WAR, people would group and say nothing throughout the whole ORvR experience, at least in my case. People never just openly started chatting with you. So the game was desolate to me, I had no friends and no one to talk to so it was just a boring grind-fest with the occasional insult from someone in ORvR.

    WAR would be better to me, if I had people to talk to. Which I never seemed to accomplish. It might just be me, or the server I’m playing on, but I’ve switched around multiple servers and got the same result.

  3. Ahh, dude, if you’re looking for general chat in WAR you need a guild lol. When you’re doing orvr or just bout any other in game event people prob aren’t gonna do general chat cause they’re busy kickin in enemy skulls and trying to capture objectives. Again, two totally different design choices. WoW has the design that allows more time to hang out and chat around and be social, WAR went with the more straight forward 24/7 nonstop fighting. All the friendly chat happens in guild/alliance chat.

    Again, I’m not saying either one is “better” than the other, I’m saying they’re two totally different games and it’s not going to cater to everyone’s needs.

  4. avatar Wrewdinge says:

    Yeah but that’s just a vicious circle.

    In order to get into a guild that you will like you need to know someone to get into it that you enjoy talking to. In order to find someone that you enjoy talking to you need to have chill time in Ironforge, which as stated WAR doesn’t have.

    Though I’m sure there’s other ways to get into a guild, like asking random people with the guild name hanging proudly underneath their name. But when you get into the guild you don’t know anyone, so then it’s just awkward.

    That’s my thoughts on it at least.

  5. I think in order to enjoy WAR’s social aspect, you yourself are gonna have to be social. It’s not WoW, there is no Ironforge, but there are tons of tools built in the game, fan sites, and forums to find a guild. On top of that, people are always spamming guild recruitment in the general chat channels. I think it just wasn’t your type of game, and there’s nothing bad about that, not every game is gonna cater to everyone’s needs or style of play. If that was the case there’d only need to be one game in the market. I’ve been without a guild for the last month or so and have actually had more social contact than I’ve ever had in the game. I still think it comes down to completely different design and if you go into WAR looking for a WoW social scene and tools you’re gonna be very disappointed as the scene is totally different and is more game play focused. Just my $.02.

  6. avatar Wrewdinge says:

    That is probably very true.

    Though I’m not sure if I’m completely done with the game yet, I may go back to it eventually.

    Who knows.

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