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	<title>Comments on: Winds of Change</title>
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		<title>By: ziss</title>
		<link>http://lagwar.com/home/archives/4736/comment-page-1#comment-3666</link>
		<dc:creator>ziss</dc:creator>
		<pubDate>Fri, 01 May 2009 18:46:53 +0000</pubDate>
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		<description>obviously as someone said above, this thing was dead before it was even put on dark crag and mythic realized it and pulled it right away. to me its a terrible idea.  just my opinion but whether youre dead or not you shouldnt be taken out of what youre doing.  from a player standpoint you dont want to be pulled from the experience youre participating in.  why should i be removed from the battle just because the servers and the game are not optimized to perform at the level that was marketed.  this makes me stand behind my earlier remarks that the game cannot run at a level that the concept of this game requires.  

i didnt experience this mechanic, and understand it was to be temporary but to me its never a good idea to punish your players for lack of execution on the dev companys part.  why were things like this not worked out during beta?

please mythic, prove me wrong so we can experience the concept of WAR in its entirety.</description>
		<content:encoded><![CDATA[<p>obviously as someone said above, this thing was dead before it was even put on dark crag and mythic realized it and pulled it right away. to me its a terrible idea.  just my opinion but whether youre dead or not you shouldnt be taken out of what youre doing.  from a player standpoint you dont want to be pulled from the experience youre participating in.  why should i be removed from the battle just because the servers and the game are not optimized to perform at the level that was marketed.  this makes me stand behind my earlier remarks that the game cannot run at a level that the concept of this game requires.  </p>
<p>i didnt experience this mechanic, and understand it was to be temporary but to me its never a good idea to punish your players for lack of execution on the dev companys part.  why were things like this not worked out during beta?</p>
<p>please mythic, prove me wrong so we can experience the concept of WAR in its entirety.</p>
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		<title>By: sarc</title>
		<link>http://lagwar.com/home/archives/4736/comment-page-1#comment-3663</link>
		<dc:creator>sarc</dc:creator>
		<pubDate>Fri, 01 May 2009 15:47:14 +0000</pubDate>
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		<description>mm... i didnt experience it personally, but if its moving dead people in forts out to the warcamps, then i think thats a great thing.  If they cant be rezzed then they&#039;re just wasting space.  you still get to roll on loot from the fortress if you arent there. 

moving players who are still alive and low on health sucks b/c it denies kills.  Maybe if it was instituted as just something that happens to players that refuse to release, then i could see it being a good mechanic.</description>
		<content:encoded><![CDATA[<p>mm&#8230; i didnt experience it personally, but if its moving dead people in forts out to the warcamps, then i think thats a great thing.  If they cant be rezzed then they&#8217;re just wasting space.  you still get to roll on loot from the fortress if you arent there. </p>
<p>moving players who are still alive and low on health sucks b/c it denies kills.  Maybe if it was instituted as just something that happens to players that refuse to release, then i could see it being a good mechanic.</p>
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		<title>By: Rer</title>
		<link>http://lagwar.com/home/archives/4736/comment-page-1#comment-3660</link>
		<dc:creator>Rer</dc:creator>
		<pubDate>Thu, 30 Apr 2009 03:51:30 +0000</pubDate>
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		<description>I have to agree, while I can understand that Mythic needs more time to fix the issue... punishing players by removing them from a battle because &quot;the server can&#039;t handle it&quot; irritates me. If I actually was involved in a good large fight (which is rare enough as it is) I&#039;d be pissed off if it teleprted me out. THE FORCES OF CHAOS DONT FLEE!! We stand and fight till the bitter end! (Hence my laughter of the name of this idea)

Main point: Don&#039;t punish players for enjoying the core part of the game that you (Mythic) created just because your servers suck. 

Written on iTouch, so I apologize if I typoed.</description>
		<content:encoded><![CDATA[<p>I have to agree, while I can understand that Mythic needs more time to fix the issue&#8230; punishing players by removing them from a battle because &#8220;the server can&#8217;t handle it&#8221; irritates me. If I actually was involved in a good large fight (which is rare enough as it is) I&#8217;d be pissed off if it teleprted me out. THE FORCES OF CHAOS DONT FLEE!! We stand and fight till the bitter end! (Hence my laughter of the name of this idea)</p>
<p>Main point: Don&#8217;t punish players for enjoying the core part of the game that you (Mythic) created just because your servers suck. </p>
<p>Written on iTouch, so I apologize if I typoed.</p>
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		<title>By: Grimnir</title>
		<link>http://lagwar.com/home/archives/4736/comment-page-1#comment-3659</link>
		<dc:creator>Grimnir</dc:creator>
		<pubDate>Thu, 30 Apr 2009 03:42:11 +0000</pubDate>
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		<description>It was dead before it started. Public outcry was far too harsh on Mythic. The mob demanded they CTD instead of get ripped out of the zone by their knob and biscuits. Also, fix the zones from crashing, and players will deal with the time required to do so.

I see bad things if Mythic ignores this sentiment.</description>
		<content:encoded><![CDATA[<p>It was dead before it started. Public outcry was far too harsh on Mythic. The mob demanded they CTD instead of get ripped out of the zone by their knob and biscuits. Also, fix the zones from crashing, and players will deal with the time required to do so.</p>
<p>I see bad things if Mythic ignores this sentiment.</p>
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