Rise of the Tomb Kings

Posted by Sarc

June 19, 2009

So…. how about them tomb kings eh?

Yes,  there is still some time since the “release” of 1.3 and the bulk of the content that is yet to come.  But fear not! As im sure most of you know, there are reasons to log in and experience the action prior to the actual sand storm that is coming.

The number one reason being…. drum roll please…

Reikland Steam Tank Factory returns!! if you havent played this scenario yet, please please do. I’ve done an exhaustive write up on why i love it previously for the heavy metal event. There are some great places for AoE, single target, knock backs and lots and lots of strategery to occur.  If you havent tried it yet, please go do it! you’ll be kicking yourself for months to come if you dont take seconds or third generous helpings of the bountiful scenario action!

Otherwise… i’ll say RvR hasnt changed significantly. Its not until people can enter the land of the dead that you’ll see an impacton oRvR and city/fortress pushes.  Once you can have the dominant faction evacuate to the LotD, the underpopulated faction will have a chance to grab zones and dominate them.  The 2 hour windows to dominate should be short enough to capture at least one zone per pairing before enough resources are accumulated to kick people out of LotD.

I’m a little concerned about the effect on oRvR since if everybody on the dominant faction goes to the LotD, will oRvR disappear?  Im sure Mythic has thought of this too and  i’ll bet that they have a way to make it work.  (please dont make me look dumb on this one Mythic, its in both our best interests)

anyway, enough reading! theres barely any time left to play Reikland Factory! get to it!

Currently in his 20s, this veteran gamer, podcaster, and all around PvP hero is currently playing Global Agenda, League of Legends, and WoW. Most of his articles and podcasting theory comes from a PvP focused angle. His foil, Raim, attacks the world with a PvE view.

contact: sarc@lagwar.com

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