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Welcome to LifeNet, a Fallen Earth podcast. Journey with us through the apocalypse as we uncover all things Fallen Earth. Each week LifeNet will bring player and developer information to the world from our makeshift bunker deep beneath the Embry Crossroads. Join us as we talk everything from strategy to lore and fight to bring the good word to the clones. Hosted by Lagwar’s own Brad West, aka Allister Bane. Use our built in player, LifeNet on iTunes, the Zune Marketplace (Available Soon), or you can simply right click on the download link above and select “Save Target As.” Then listen and enjoy.
Here’s some info on LifeNet Episode #6:
- *Brad speaks with Lee Hammock, Lead Designer of Fallen Earth @ GameX Philly
Lee and Brad chat Fallen Earth ( read the full topic review here )
MMO Panel with Lee Hammock: Exploring Next-Gen MMO in a Non WoW-Killer Context
*Apocalyptic Meltdown:
Patch 1.1.0 and 1.1.1 impressions
*Listener Email:
Dan from Detroit’s audio question on tradeskills
Brad White writes regarding respecs, fast travel, and player housing
Mou Hanayo writes about the Brain Rot debuff changes in 1.1.1
Visit the LifeNet, Fallen Earth Podcast homepage HERE or give us a call at 719.387.GAME.
Tell us what you want to hear on the show! Send all questions and/or comments for the LifeNet Fallen Earth Podcast to show@lagwar.com. You can also email us audio clips with questions or tips, and tricks or leave us a message on our podcast voice mailbox at (719) 387-GAME.
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2 Replies
Se magnifique!
Posted on October 28th, 2009 at 7:42 pm
Fast Travel. I like the idea of fast travel. It’s not that I’m lazy, it’s that the world is large, friends and guild mates are spread out, time is limited.
My idea, kill yourself and if you have a friend out there that would like you to join them, have them use a hacking tool on a lifenet pod. The more distance, the more hacking tools you need. Cost could be used to control the level of use.
It fits the story line. It would help PvP issues, it will help the lack of groups issue.
Next on to respecs, only if a patch changes a skill line to the point that a it may be required.
Posted on November 2nd, 2009 at 8:36 pm
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