LifeNet: Fallen Earth Podcast #20

Posted by Admin

February 4, 2010

lifenet

Welcome to LifeNet, a Fallen Earth podcast. Journey with us through the apocalypse as we uncover all things Fallen Earth. Each week LifeNet will bring player and developer information to the world from our makeshift bunker deep beneath the Embry Crossroads. Join us as we talk everything from strategy to lore and fight to bring the good word to the clones. Hosted by Lagwar’s own Brad West, aka Allister Bane and Heero from the Lords of War. Use our built in player, LifeNet on iTunes, the Zune Marketplace (Available Soon), or you can simply use the direct-download link.

Here’s some topics covered in LifeNet Episode #20:

    *Apocalyptic Shakedown: The Omnibus Collections [forum link]
    *Around the Net: Interview with Fallen Earth’s Dave Haydysch [link]
    *4-Player Roundtable Discussion: State of the Game Review [link]
    *Brad’s commentary on the State of the Game [read them here]
    *Upcoming Show Notes: The downloadable MP3’s of the LifeNet podcast will now be posted on (Tuesdays) Wednesdays to give a buffer time to edit the shows in lieu of technical issues like we experienced last week.

The live show will still continue Saturdays @ 10PM EST, so come and join the chat room and listen in real-time. We are going to reward those who attend the live shows with some giveaways including Fallen Earth t-shirts and in-game booster shot key codes.

To listen to the LifeNet LIVE show! Click the BlogTalkRadio link in the right sidebar of the page or simply click here to go to our BlogTalkRadio page. Listeners will be able to listen live and chat with us in in the chat room while the show is being recorded.

Email audio questions in MP3 format to show@lagwar.com or leave us a voice mail @ 719-387-GAME containing your Fallen Earth questions for the LifeNet show.

Visit the LifeNet blog page at Lagwar.com/FallenEarth.

Lagwar was founded in the Spring of 2008 by a group of gamers from Tactical Gamer, Team Warfare League (TWL League), and the World Series of Video Games. Earlier iterations of the site were launched in 2007 under a different name. The site eventually underwent a full takeover by it’s current management lineup in Fall of 2008. For sponsor or advertising inquiries click here.

Leave us a voice mail for the podcast @ 719-387-GAME!

2 Replies

  1. Miszou Miszou Said,

    I just listened to the first 20 minutes of this podcast on the way to work, and as soon as I heard your comments about crouching and the rifle reticle, I was all fired up for some epic nerd rage! For someone (like me) that plays exclusively in 3rd person, this is the biggest pain in the ass in the entire game.

    Try sneaking around in tight corridors. The camera will zoom in to the back of your head and you cannot see a damn thing. Backing up against a wall in PvP is pretty much suicide, because all you can see is the back of your head! It’s actually worse with pistols, because you can’t switch to scoped view to “see around” yourself. It’s also worse with male characters because they are taller and wider.

    I’ve played lots of other games that don’t suffer from this (Battlefield Heroes and Hellgate London to name just two off the top of my head), and it bugs the shit out of me that FE does it. In fact I pretty much gave up on my pistol character at level 22, because I got sick of looking at the back of his head, when I *really* needed to able to see… Sneaking around in a PvP zone with pistols is fine until you need to shoot at something, then you realize that you’ve been walking around with the reticle pointed at the floor, just so you can see over your head. As soon as you raise your guns to shoot, you get a lovely view of the back of you head!

    I have actually submitted this as a bug, with the screenshot below. I am backed up against a wall in the Rest Stop Lifenet facility and there is a “Festering Rotter” in front of me. I had to wait until it raised its arm to attack just to prove it was there!

    http://www.miszou.com/webimages/fallenearth/image076b.jpg

    IMHO, the reticle is just too low in 3rd person mode. It needs to be raised slightly, so you can see over your character when crouched or backed up against a wall.

    As I said earlier, I haven’t listened to the rest of the podcast yet, but I just had to say something! I thought I was the only one that was getting irritated by this.

    Posted on February 4th, 2010 at 1:13 pm

  2. Brad Said,

    LOL!

    That reticule issue is a real pain in the ass.

    I really hope they get that resolved very soon. Dammit, now I wish I had remembered to ask about that during last night’s dev chat with Lee Hammock :(

    Posted on February 10th, 2010 at 12:22 am

Leave A Frickin' Comment

LAGWAR Episode #38

Posted by Brad West
Aug 30 2010 I ADD COMMENTS

MMO Weakly Episode #56

Posted by Sarc
Aug 30 2010 I ADD COMMENTS

MMO Weakly Episode #55

Posted by Sarc
Aug 22 2010 I 1 COMMENT