Some Assembly Required: When Corporations Go Evil

Hi LAGWAR Fans, and welcome to our new Friday column, Some Assembly Required. Each week, we’ll be looking at the little parts that make up the larger MMO-o-sphere (MOOsphere?) and breaking them down, bit by bit. In light of the recent Turbine buyout, I thought we’d kick things off with a look behind the veil of the business of MMOs.

I titled the article “When Corporations Go Evil” but, let’s be honest here, by most standards they’re all evil. They don’t operate on the basis of altruism. Actually, the question most MMO companies really try to answer is how can we work less and earn more? It’s a for-profit world, baby, and that means no one’s out to do us any favors. Except for me and you. Nothin’ but love for ya; nothin’ but love.

That being said though, some companies are a little less evil than others. Take, for example, the Turbine story. If you happened to miss it, the company behind LotRO and DDO, formally the largest indie developer in the Western World, caved and succumbed to the sultry temptress that is Warner Brothers Entertainment. And so ends another era of free, done when it’s done, we answer to ourselves, development. Bring in the share holders and Board of Directees.

As you can imagine, people were a little freaked out. A lot of them didn’t know quite how to react. Fear? Optimism? Nerd rage? The concern the community has shown is indicative of one thing, if nothing else: faceless corporations scare people.

Allod's Online Cash Shop: taken before they started offering $1,000+ runes. Click to enlarge.

  1. Not really, but kinda, Evil: These are your small indie developers, like Icarus studios. They don’t have any hope of getting the income of the big boys, like World of Warcraft, so they tend to value their player base more. These are the guys that can trick you into forgetting that they want your wallet. The veil is lowered.
  2. Aspires to Greater Evil: These are your SOEs and CCPs. They have a decent player base, enough where they can lose a few and not care, but not enough to be careless. They’ll communicate, but in highly controlled bursts usually through PR reps, and “we’ll never come back again if you ask a hard question” interview filters.
  3. Flatout, balls to the wall, Evil: These are your mega corporations and smaller, “We Don’t Care Because We’re Not From America’s”. There’s no guise of caring here. Go ahead, leave Azeroth, because ten newbs will take your place and they know it. While you’re at it, why don’t you buy a couple thousand dollar runes from the cash shop, as a parting gift? These are your Acti-Blizzards and Allod’s Online free-to-plays. These are the guys who nerf your class and make you pay for a respec – even if the game is a knee deep super-hero brawler that’s not City of Heroes.

I kid. But seriously, there are varying degrees of evil, and it pays to know what they are.

Celestial Steed

Yeah right, this thing took a week to make. Did I mention I was Doris Day on the weekends?

How many times have you hopped onto the official forums of a game and seen an “I quit” post, followed by an official response? Probably never. I haven’t, unless it’s a response to that racial epithet when the player denies the inevitable “can I have ur stuff?” follow up.

How about a response to an issue with class balance, without a couple hundred follow-ups in agreement?

What I’m getting at here, is that all MMOs are driven by profit, for better or worse. Some games handle hiding that better than others and reap the rewards of a happy community. Others, well, others sell you $25 mounts.

At the end of the day though, it’s all a matter of how comfortable we are with change. We become invested in our games, so it’s no surprise that when we see something that might be a threat come over the horizon, we get a little nervous.

As a long time LotRO player, I’ll admit, the buyout makes me a little nervous. But, things will play out however they will and Turbine will come out more or less corrupt because of it.

It’s important for us all to recognize that, no matter what happens there are a lot of other games out there. They may not be our first, or our last, but there are options. And when skepticism and negativity start to overtake the fun of playing, we have to ask why we’re even logging in.

I’m happy to call myself an MMO nomad. I play games by the month. If things go well then I’ll be back. If something else catches my eye, no fuss, no muss; I cut and run, sure to return later down the line.

And the truth is, it’s amazing how freeing it is when you don’t marry yourself to one brand of evil for too long.

Seize the day, friends.

LAGWAR #32

Welcome to the all new LAGWAR Podcast! Picking up the microphone and bashing Post-Podcast Depression into the ground. Use our built in player, Lagwar.com Show on iTunes and the Zune Marketplace, or simply right click on the download button and select Save Target As then choose a location on your computer to save the mp3 to. Then double click, listen, and enjoy! Hear hosts Brad West and Joe Garry as they cover PC and console gaming with a dash of special sauce!

[display_podcast]

Notes from LAGWAR #32:

  • HOST PICKS:
  • Red Dead Redemption [link], Starcraft 2 pre-order beta and book available now [link], Martial Empires closed beta [link], Steam hits the Mac [link], Ubisoft DRM cracked [link], Microsoft Entertainment shows record profits, Red Faction movie coming to Syfy [link], Blizzard splits from Korean e-Sports Association [link].

  • INDUSTRY BLUNDER OF THE WEEK: Stargate Resistance beta weekend [link].
  • POST APOCALYPSE SURVIVAL TIPS: Brad has survival tips for the college hipster [link] while Joe finds an image that you’ll never forget [link]!
  • THE VERDICT – MARRY, F@%K, KILL: Joe battles between Dragon Age: Origins, Fallout 3, and Dawn of War 2 while Brad tackles Splinter Cell Conviction, Starcraft 2, and Genesis A.D. Hear which games they would Marry, F@%K, or Kill.
  • LW NEWS: Register on our new forums where you can join us for LW Game Night, vote in the MMO Developer Awards, and chat with us anytime [link]!
  • CONTESTS: Listen to the show for info on how you can win a Starcraft 2 beta key [link]!

Subscribe to the LAGWAR Podcast on the iTunes store today and leave us a review! Please send us your feedback, comments, suggestions, and/or questions to show@Lagwar.com or call us at 719-387-GAME. [Read more...]

LifeNet: Fallen Earth Podcast #31

lifenet

Welcome to LifeNet, a Fallen Earth podcast. Journey with us through the apocalypse as we uncover all things Fallen Earth. Each week LifeNet will bring player and developer information to the world from our makeshift bunker deep beneath the Embry Crossroads. Join us as we talk everything from strategy to lore and fight to bring the good word to the clones. Hosted by Lagwar’s own Brad West, aka Allister Bane and Heero from the Lords of War. Use our built in player, LifeNet on iTunes, the Zune Marketplace (Available Soon), or you can simply use the direct-download link.

[display_podcast]

Here’s the scoop on LifeNet Episode #31:

  • Jason joins Heero
  • Edbert – leader of the pvp division of Suspicious Cheese – Prestige Worldwide
  • Esproc – leader of the Saints – leader of T.E.M.P.S.
  • Release date set for v1.4 patch [link]
  • PVP/Blood sports [link]
  • New Mutation and Action Changes/Revamp [link]
  • Jbert’s Forum post: Role-playing, Housing and LifeNet #28 [link]
  • Decontamination Team Signup [link]

Upcoming Show Notes:
The live show will still continue Saturdays @ 10PM EST, so come and join the chat room and listen in real-time. We are going to reward those who attend the live shows with some giveaways including Fallen Earth t-shirts and in-game booster shot key codes

The downloadable MP3’s of the LifeNet podcast will now be posted on (Tuesdays) Wednesdays to give a buffer time to edit the shows in lieu of technical issues like we experienced this week.

To listen to the LifeNet LIVE show! Click the BlogTalkRadio link in the right sidebar of the page or simply click here to go to our BlogTalkRadio page. Listeners will be able to listen live and chat with us in in the chat room while the show is being recorded.
[Read more...]

Guild Wars 2: Developer Diary

Guild Wars 2 lead designer, Eric Flannum, has just posted up a fantastic developer diary. In this diary he talks everything from Guild Wars 2 basics to the skill-system and the 10-slot skill bar. Also revealed is the game’s first class, the Elementalist! Also explained is that your character’s first five skills are determined by your choice of weapon and profession. Later, Flannum states like in Guild Wars original, most professions can equip two weapon sets and swap very quickly between the two during combat.

I know we have all been eagerly awaiting new information on Guild Wars 2 and we’re drooling for a release date. Well, it looks like the flow of information is finally here. Which means that a release date announcement might just be in the near future as well.

Head over to the official Guild Wars 2 website and check out the developer diary for more information on the Elementalist, tactical combat mechanics, and a whole lot more!

Additionally, Kotaku posted this video demonstrating the abilities of the Elementalist.



WoWWatch: It’s a steep curve…

Can a new player get some help here?


Let me share a story with you.  The setting is a 5 man instance; our main characters include a tank, a healer, and three DPSers, one of which happens to be a warlock.  The group is progressing through the instance relatively well, but after the first boss fight the tank notices that it’s taking a little longer to clear trash than expected.  He takes a quick glance at his DPS meters and sees that the warlock in the group is lagging behind.  He inspects the lock’s gear and sees some improper itemization and shockingly notices that the lock is sporting some unspent talent points.  He alerts the group, harsh words are uttered, a kick-vote is initiated and the warlock is booted.  Not too unusual right?  The lock should know better by now – L2P or whatever.  What’s not usual about this story is the setting wasn’t Pit of Saron, or ToC, or even the Nexus, this story took place in the Deadmines.  As it turns out our poor protagonist, the warlock, never had a chance.  She was a new player (actually new, like this was her main) in a 5 man group with 4 heirloomed-out ICC raiders on alts.  In a game where Blizzard is shooting characters to max level with blistering speed, how are players supposed to learn to play in groups?  Or even in raids?

Some like it hot. Others not.

Let’s face it; there isn’t much of a chance to learn to play in a 5 man group as players rocket their way to level 80.  What options do new players have?  There is the dungeon finder, which is great for getting in a group and absolutely horrible for giving you a chance to learn to play as a part of a group.  Crowd control has gone the way of the dinosaurs, assisting the tank happens about as often as an eclipse, and generally group chat consists solely of posted damage meters.  For a new player still trying to learn abilities this can be a nightmare.  To make matters worse, the clearing pace in low-level instances ranges from somewhere between hella’ fast and bzooooooooooooooooooooom.  Mistakes generally aren’t well received either, our poor warlock protagonist got booted after a round of mockery – not an uncommon fate in the gaming universe.

Looks intimidating, but really a pushover.

Learning how to raid can follow the same script.  The first raid instance players experience now is ToC.  You can scoff, but ToC is not an easy raid for an inexperienced player.  Think of it this way – for many of us (old guard) the first raid instance we jumped into was Molten Core.  The mechanics of that space were laughable compared to today’s standards for raiding.  I will offer up Baron Geddon as an example.  Here is your player checklist – “Am I the bomb?” – No. – DPS boss.  Ragnaros really wasn’t any harder either – “Is Ragnaros above the lava” – Yes – DPS boss, No – DPS adds.  The very first “fight” in ToC is actually 3 fights, each one has mechanics more complex than most, if not all, of Molten Core.   The silencing kobolds, the worms with 2 debuff types and cleansing one with the other, and the wendigo with the targeted charge – any of these mechanics would have doubled the difficulty of any MC boss.  Don’t forget that there were 40 of us in MC as well, so if 5 or even sometimes more players threw up a mental airball we were still collecting loot.  In 25 and 10 man raids the margin for error is much less.  Raids now have harder mechanics and less room for error.  The wrath of the Lich King is substantially less frightening to new players than the wrath of 9-24 angry raiders verbally abusing them in Ventrilo or in-game chat.

Looking for douc...err...dungeon.

So what is a newbie to do?  Adopt a sticks and stones policy to instancing and raiding?  Give up on the whole group aspect altogether?  After all, it may take multiple sessions of verbal abuse before they can escape the wrath of their fellow raiders.  As experienced raiders we don’t help any either.  Most PUG’s on my server don’t even let you join a raid group until you link the achievement for completing that raid in both 10 and 25 player mode, as well as the additional achievement for doing it deathless while blindfolded, hogtied, and submersed in a tank of sharks. 

In addition to dispensing anti-shark cream Blizzard could make bigger strides to get new players involved (with substantially less public ridicule) in the end-game content.  Blizzard has announced the revamping of character starting zones to give the game a more user-friendly atmosphere to level 10, why not do the same with raiding?  Placing a few strategic learn-how-to-instance/raid-here tutorials surely wouldn’t hurt the flow of the game.  These pop-up tutorials could become available at level 15, when the Looking for Dungeon tool activates; similarly at level 80 a set of additional raid tutorials could become available.  The Looking for Dungeon tool could also be revamped to help out beginning players.  Why couldn’t Blizzard offer “relaxed instance” queues in addition to the “uber-fast DPS- face melting, ARARHAGH” setting which we all seem to have on by default?  After all, we “advanced players” were newbies at one point too.  Eventually we will stop playing (either by canceling our subscription or perhaps more commonly dying) and new players will have to become the next wave of “advanced players” for the game to keep on going.  It seems like it is in the best interest of Blizzard to help them get there.

Genesis A.D Closed Beta Events

Hello Genesis A.D fans!

The long wait is finally over! Here’s some information about Closed Beta!

Client Download Date:
Late Monday / Early Tuesday – April 19-20, 2010

Client Download Release Estimation:
West: ~11:00PM (PDT)
East: ~2:00AM (EDT)
Europe: ~7:00AM (BST)

Client Download Size:
1.07GB

Minimum System Requirements:
CPU: P4 2.4GHZ
RAM: 512MB
Graphics Card: GeForce 6600
DirectX: DirectX 9.0c
Hard Drive Space: 2GB

2nd E-Mail Wave Date:
Late Monday / Early Tuesday – April 19-20, 2010

2nd E-Mail Wave Release Estimation:
West: ~11:00PM (PDT)
East: ~2:00AM (EDT)
Europe: ~7:00AM (BST)

Closed Beta Start Date:
Thursday – April 22, 2010.

Closed Beta End Date:
Not Decided (Should last about a week).

Closed Beta Hours:
West: 9:00AM – 8:00PM (PDT)
East: 12:00PM – 11:00 PM (EDT)
Europe: ~5:00PM – ~4:00AM (BST)

Closed Beta Events:
1. Review Event – If you would like to participate in the Review Event, please have a Facebook account ready.

2. Survey Event

3. Screenshot & Video Event – If you would like to participate in the Screenshot Event, please have a Facebook account ready. If you would like to participate in the Video Event, please have a YouTube account ready.

4. This isn’t much of an event but I’ll be in-game with you guys, owning it up as a Supplier.

Current Events:
1. IMMA CHARGIN MAH LAZER Event – Although we did not hit the maximum of 80,000 sign-ups, this event was successful in that it brought 15,000 more applications in only 5 days! That’s truly amazing. As a reward for efforts, we’ve decided to give you the next 2 prize ranks! Thus, when Closed Beta begins, ALL users will start with 60,000 Points (in-game money) instead of 40,000 Points AND we’ll leave the last day of Closed Beta open for 24 hours! As far as the mystery grand prize goes, we’ll save that special item for another event.

2. Closed Beta Sign-Up Event – We will announce the winners of the Closed Beta Sign-Up Event after Closed Beta is completed. Winners should be announced early May.

GM Contact During Closed Beta:
1. mIRC – The Genesis A.D mIRC channel will be the quickest way to get in contact with me or receive updates during Closed Beta. I’ll also be posting what rooms I’m currently in on mIRC so if you want to follow me around, join our IRC Channel. Information on how to join the Genesis A.D mIRC can be found here: http://forums.ijji.com/showthread.php?t=844316

2. Forums – I will be constantly checking the forums for any issues that might occur during Closed Beta so if you have a problem, post it in the appropriate section and I’ll get to you A.S.A.P! Also, if you have posted your issue on the thread, please don’t also PM me about it. I will be sure to check EVERY thread.

3. Facebook – I’ll be posting random screenshots and possibly some video during Closed Beta on Facebook so be sure to fan the page! http://www.facebook.com/GenesisAD

Sources of Information:

1. EEPO Network (Genesis A.D‘s Official YouTube Channel) – If you haven’t already, please review some of the videos posted by the EEPO. It can help you when you first get into Genesis A.D: http://www.youtube.com/eeponetwork

2. Introduction to Genesis A.D (chiakinakamura) – Your very own chiakinakamura has created an AWESOME thread that has almost everything there is to know about Genesis A.D. Feel free to browse through her thread to get information on weapons, maps, etc. http://forums.ijji.com/showthread.php?t=831738

MMO Weakly #38

Welcome to another episode of PC gaming’s best in top notch podcasting, MMO Weakly. Tune in to hear Sarc and Raim as they dissect MMO’s, discuss proper beverages to consume while gaming, and a whole hell of a lot more. Use our built in player, MMO Weakly on iTunes, or you can simply right click on the download link above and select “Save Target As.” Then listen and enjoy as you are mesmerized by the sound, the alcohol, and the topics on the mind of every MMORPG player.

[display_podcast]

MMO Weakly #38:

  • Weird news involving Wii induced diseases and Obama!
  • Show Appetizers: $25 horse and communism squashes gaming, again.
  • Show Meat consists of some questions: Why don’t we play anything new? Player housing, why not?
  • We round out the episode with an overly long drunken rage on Final Fantasy XIII!

Email feedback or comments: mmoweakly@lagwar.com, sarc@lagwar.com, raim@lagwar.com.

[Read more...]

FE Director, Designers and Lead Announced!

With the recent departure of Lead Designer Lee Hammock, Fallen Earth, LLC was left with some big shoes to fill. The company announced yesterday that four veterans of the post-apocalyptic MMORPG have been promoted.

Here is the official announcement ….

Greetings Wastelanders,

We have some exciting news to share with the community! Please join us in welcoming Wes Platt as our Director of Content Development, Marie Croall, our Senior Game Designer, Greg Roth, our Senior Systems Designer and Josh Peery, our Content Team Lead!

Marie, Wes, Greg and Josh have all been with the Fallen Earth team since early 2006-2007 and we are thrilled to present them with this exciting opportunity.

We’re also giving players a chance to get to know the team a little more! We’ve recently asked players to submit questions for the developers on the Fallen Earth forums and will begin rolling out our answers starting with Wes next Monday, so keep an eye on the forums!

You can also catch Marie and Wes next Thursday, April 29, at 3 p.m. EDT (GMT -4) during our Twitter dev chat! Be sure to follow @FallenEarth and check back for more details!

Fallen Earth Bloodsports Release Date Announced

Cary, NC – April 23, 2010 – Fallen Earth players can now rest easy and wipe that sweat off their brow as a release date has been announced for the much-anticipated Blood Sports content patch (v1.4)! Including four newly-designed PvP areas, more than 500 achievements, a Clan Wars system and the expansive region of Deadfall, the patch will be available for existing players on May 7.

With more than five months of development on a PvP update, developers at Fallen Earth are introducing Blood Sports, featuring four new PvP matches—Deathmatch, Survival, Capture the Flag and Assault—allowing players the opportunity to queue up for all-out brawls from anywhere in world. Deathtoll Points earned for participation and wins can also be used to purchase new, high-end PvP-oriented armor and gear. (But don’t worry, there will be no sore losers as all participants will score a few Deathtoll points for their efforts).

Additionally the Deadfall region, which expands the current level cap to 50, will introduce more than 130 new missions, extended storylines, mutant mounts and several new craftable items with a new component. In Deadfall, players will experience a vastly changed landscape with five new settlements to explore.

Aside from new content, the Blood Sports patch also contains a slew of improvements, including refined animations, an effects revamp and also a one-time respec opportunity.

Existing Fallen Earth subscribers will have access to the content patch beginning May 7, and new players will be able to purchase Fallen Earth Blood Sports from several digital and retail outlets, which includes the Blood Sports content patch in addition to all the original Fallen Earth content.

Curious players may test the new content on the Public Test Server as portions of the Blood Sports patch are pushed to PTS throughout the upcoming weeks.

“We are thrilled to be able to launch all of the new content in one major patch,” said Fallen Earth Project Manager, Colin Dwan. “The team has worked very hard to make this happen and we’re sure players will enjoy all of the new gameplay enhancements!”

Life in the apocalypse is about to get even more insane, so visit www.fallenearth.com for more information and to prepare yourself for the Fallen Earth Blood Sports patch!

For more information on the Fallen Earth Public Test Server, click here.