Editor’s Blog: Used Game Sales Piracy?

This funny graphic was produced over at http://xkcd.com/501/ to show the stupidity of a EULA.

The Interwebs have gone nuts over a controversial subject posted over at Penny Arcade concerning whether or not buying used games is good or not for the industry.  Some bloggers have even taken it a step further and have begun to compare buying used software to outright piracy (See Syncane).  Although there are extremists who believe it’s piracy in the fullest extent, there are still others who believe it’s more a question of my right to spend my money the way I want to (See Syp’s post at Biobreak or Chris at Game by Night).

The discussion has been weaving in and out of legal reviews and perceived common sense as to what it is we actually own, whether or not we are actual customers of the game companies if we buy used, whether or not we are hurting the gaming industry by not “supporting” them and of course whether those who buy used are actually pirates in disguise.

With a little bit of research it’s easy to see that this issue is pretty hot among software developers as well.  You can tell simply by looking [Read more...]

WoWWatch: The rise of e-sports

***Disclaimer:  This column will reference sports and athletic competition in general so for those seeking to understand all the allusions herein, a Wikipedia window may prove handy.***

As most people who read these columns know, I am a so-called “lore whore.”  I do not PvP.  In the rare instances that I do, I generally die.  Often.  And frequently.  But that doesn’t mean I wouldn’t like to be the A-Rod of arenas, it is just that my proficiency at PvP mirrors my proficiency at basketball – nonexistent.  Like basketball or football the skill set required for excelling at high levels of arena play is rare, and requires extensive practice to hone.  Similar to football, basketball, or any major sport watching the best players matched up head to head can be quite entertaining.  So why isn’t WoW arenas a sport or Starcraft 2 for that matter?  Will they ever be?  Read on for my thoughts on the future of “e-sports.”

Little known fact about the Babe: not only was he a tremendous hitter and an accomplished pitcher, but he also never lost a Starcraft match to a zergling rush.

It’s surprising when you look at a few of the popular sports in the U.S. just how short their lifespans have been.  Sure baseball has been around forever, but some of the other sports aren’t as long in the tooth.  Take basketball for instance.  The professional game only gained popularity in the 1920’s, some of our grandparents are only that old.  The NFL, or God of the American sporting world, was only established in its current form in 1970!  The first X-games (you know for skateboarding and BMX and other sports where your skin is commonly a casualty) first graced American television in 1995, only 15 years ago.  So not all the American sports were passed down by George Washington to the colonists.

The readers of WoWWatch would gladly teach Elin how to play WoW in her spare time.

Despite the age of the sport, type of court, or veritable mass of the players, all sports are watched in America for the same reasons.  Whether its Brett Favre coming back season after season or Boise State beating the odds and knocking down a college football powerhouse; we watch for the drama.

We love to see the underdog win, the favorite fall, we like seeing Tiger Woods’s SUV in a ditch 20 yards from his house (and we like seeing pictures of his soon-to-be-ex-wife).  It’s all drama.  Without conflict and controversy sports wouldn’t be entertaining.  But why can’t games like WoW arenas and SC2 ladder matches be the same?  Is there not drama in an undermatched American team taking on the Koreans head-to-head in SC2 and refusing to back down?  Is there not drama in the last second bubble that keeps the pally healer up and the team alive?  I say there is.  The general public just doesn’t know it yet.  They have never been exposed to it.  Some people claim (erroneously) that e-sports are too complex, that being able to appreciate a game of SC2 or a WoW arena requires that you have played the game but this really isn’t the case.  Ask any true football fan to explain the rules involved in an onside kick, or a basketball fan the names of all 12 players on the squad, or a baseball fan to give you a break down of the infield fly rule and they can do it, yet many of them have never played the sport before.  Would a rudimentary understanding of hunter abilities be any harder?  Or memorizing a few units in SC2?  I don’t think so.  The other criticism is that e-sports aren’t really sports because they aren’t “athletic.”  Fine.  I grant that, there are a lot of fat-asses out there that can hand me mine in SC2.  But then again not all “sports” are strictly athletic.  Sure Tiger has some guns, but John Daly is a fat drunk and the dude got (golf) game.  He competes with the best of them.  Angel Cabrera smokes while he golfs, not exactly an Olympian there.  Poker is an even better example, Texas Hold-Em is watched (and televised) like it’s a sport but requires no athletic skill at all.  Take the silhouette of a poker star and a pro gamer and compare them – you won’t be able to tell which is which (and might not want to see either).

Is this guy the Michael Jordan of Starcraft 2?

E-sports lend themselves to mass consumption better than traditional sports in some ways even.  Televising a SC2 match is not hard at all.  Split the screen, one side shows one player’s screen the other is his opponent’s, flash to shots of the players faces as their forces are being obliterated and there you have it.  Two cameras – all the action.  WoW arenas are even easier – one screen with a rotating camera view with insets of the players frantically clicking away. Travel is the major expense for a professional sports team’s daily operations.  Moving all the equipment trainers, coaches, players, etc is costly – e-sports wouldn’t have that problem; fewer players and no equipment heavier than a keyboard – not too bad.  Stadiums are costly – the Cowboys just built one for a little under two billion dollars; e-sports aren’t that bad – give them a lecture hall with an internet connection and a large display screen and two folding tables and you’re in business.

Somewhere behind that pile of money is a poker player...could this be the future of e-sports?

So why don’t e-sports exist like real sports or even poker?  Why aren’t we cheering the names of fraggers instead of (or at least in addition to) flankers?  I think it is just because most people in the U.S. haven’t been exposed to the games that really fit the e-sports mold.  WoW has started the popularization of games – and hopefully SC2 continues it.  As we become more technologically savvy, e-sports become a more viable form of entertainment.  In my opinion, it is only a matter of time – and not that much either.

LAGWAR Episode #38

Welcome to the all new LAGWAR Podcast! Picking up the microphone and bashing Post-Podcast Depression into the ground. Use our built in player, Lagwar.com Show on iTunes and the Zune Marketplace, or simply right click on the download button and select Save Target As then choose a location on your computer to save the mp3 to. Then double click, listen, and enjoy! Hear hosts Brad West and Joe Garry as they cover PC and console gaming with a dash of special sauce!

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Notes from LAGWAR #38:

  • HOST PICKS: All Points Bulletin forging ahead, Warhammer Online on F2P and expanding RvR, Mark Jacobs returns, Star Wars: The Old Republic reveals 10 advanced classes, Torchlight to hit Playstation Network and Xbox Live Arcade, and the first LAGWAR Editor’s Blog talks Playstation Portable and long flight delays in Washington, D.C.
  • INDUSTRY BLUNDER OF THE WEEK: Blizzard sues Scapegaming for $88 million and Lineage 2 gets sued for being too addictive. What the f*#k?
  • THE VERDICT: They came in threes: Games you would like to see remade and what fictional universe would you like to see made into an MMO?
  • LW NEWS: Send an email to show@lagwar.com requesting your free batch of LAGWAR stickers, join us for LW Game Night, and chat with us anytime [link]!

Subscribe to the LAGWAR Podcast on the iTunes store today and leave us a review! Please send us your feedback, comments, suggestions, and/or questions to show@Lagwar.com or call us at 719-387-GAME. [Read more...]

MMO Weakly Episode #56

Welcome to another episode of PC gaming’s best in top notch podcasting, MMO Weakly. Tune in to hear Sarc and Raim as they dissect MMO’s, discuss proper beverages to consume while gaming, and a whole hell of a lot more. Use our built in player, MMO Weakly on iTunes, or you can simply right click on the download link above and select “Save Target As.” Then listen and enjoy as you are mesmerized by the sound, the alcohol, and the topics on the mind of every MMORPG player.

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MMO Weakly Episode #56: In Person:

  • Weird News: Playboy vs. Starcraft. (Tough call right?)
  • Playing/Not Playing: Raim is WEAK! Sarc has the usuals and is focusing mostly on SC2.
  • Show Meat: A whole menagerie of meat this week. Raim brings up some topics that aren’t on the notes and my goldfish-like memory means I have no idea what half of them are. We do discuss APB‘s revival though! In person shows are hard.
  • Drunken Rage: Raim once again hates nature, Sarc hates…himself?!
  • Listener Feedback: Sarc trips up and re-does part of the Sarc Doll feedback, Mark 2x Rainbow Facebooks it up as does Josh McG, and Adawg comes in strong on the FUR GAME line yet again!
  • Loot Pinata: “MMOWEAKLY” as your code for 25% off Typefrag servers! The Sarc Doll give-away contest will be sometime in the next two to three weeks, despite Raim’s misgivings.
  • Hit us up! 1-719-FUR-GAME, MMOWeakly@LAGWAR.com, OR the Facebook! just search for “mmo weakly”.

[Read more...]

SAR: The Top X Things to Know About FFXIV

Raise your hand if you realized we have a blockbuster, AAA MMORPG releasing in the next month. Don’t be shy, I’d bet a lot of people didn’t raise their hand, but it’s true. On September 22nd, pre-order customers will be knee-deep in Square Enix’s (SE) latest MMO offering: Final Fantasy XIV. The game hasn’t received a ton of press, so there are still a lot of misconceptions floating around.

For this week’s Some Assembly Required, I thought I’d take a minute and lay out the top ten things you should know about FFXIV, good and bad, so you can make the smart decision come launch day.

X. FFXIV is NOT a repeat of FFXI.

  • While this is probably a big enough factor to land it in the number one spot, it’s too important not to address up front. Final Fantasy 14 is NOT the same game as Final Fantasy 11. Think of it like this, it’s been a decade since 11 released. They would be crazy to apply the same design today. Gone are the days of forced grouping and unforgiving PvE. Instead, players can look forward to tackling content themselves in a meaningful way, even if they don’t have much time to play.

IX. Servers are international, not regional

  • That’s right, you’re going to be playing on the same server as players from Japan, China, and the rest of the world combined. Following the model of FFXI, Square is packaging the client with built-in translation tools and common expressions to keep players connected. While some players fear the potential of racial division, others are optimistic at the potential for cross-cultural relationships this system is sure to encourage.

You can craft to the level cap (aetheryte crystal to the right, used for quests, transport, and MP regeneration)

VIII. You can be any class, any time

  • And anyone can learn them, just by equipping the appropriate weapon. Want to be a tank? Whip out your sword and shield. Healer? Try you hand at a staff. Using different weapons awards you with skill points in that profession.

VII. So long quests, hello guild leves

  • I’ve heard it asked many times: what is a leve? Well, the short answer is that it’s a scalable quest. Players pick up these missions with tiny bits of lore that give your mission context and flavor. From there, only the player on the leve can see the mobs they’re after, making it easy to avoid griefing and kill stealing. Leves are designed to reward casual players, but also offer greater challenges for those who like to play in groups. Many scale up to full raid-level difficulty. Like other quest systems, leves reward players with money, loot, experience, and come in a wide variety of mission-types.

VI. Crafting is its own game

  • Just like EQ2, Vanguard, and FFXI before it, FFXIV allows you to play the role of a crafter/gatherer all the way to the level cap. Developers have said that it will probably be necessary to play a combat profession to experience the whole story, but it’s entirely possible to enjoy the game without ever entering combat. If fishing is any indication, gathering should also be much more interactive than we’ve seen it in the past.

V. Combat is strategic – but slow

  • Now, before someone bites my head off, I’ll say it now: this is a controversial point and not everyone agrees. Over the beta phases, Square has increased the pace of combat substantially. Even still, it’s slower than World of Warcraft. I know, I know. WoW bad, FF good. But, since many players will only have WoW to compare by, this is important. The good news is that it’s by design. The developers want combat to be more strategic and thought out. For a good indicator or how combat functions, see the ATB gauge in FF13.

Your FFXIV character panel (translated)

IV. Mana doesn’t regenerate, HP does

  • This is another hot button issue. In FFXIV, once mana is used, it’s gone until you visit an Aetheryte crystal. That means magic users will have to be much more conservative with how they use spells and abilities. My personal concern is that magic users will be more difficult to level, and thus less common, than melee classes. If anyone has information on this, please feel free to share it in the comments.

III. Levels, not as you know them

  • Levels in FFXIV work a little bit differently than what you’re probably used to. Actually, your “level” is just one of two ways to gauge your character’s progress. For progress in each profession, you are awarded skill points that unlock new powers and abilities. Your “physical level,” or overall power, is a representation of how much experience you’ve earned and provides you with extra stat points, health, mana, and more.

II. Progress is throttled

  • You read that right. Through the fatigue system, FFXIV will not let you hit your head against the wall for marathon gaming sessions. Well, they will, you just won’t get XP for it. The whole system is a bit convoluted, but it can be summed up with this: Square figured out how much XP you should be earning in an hour. After 8x that amount, you’ll start to receive diminishing returns. The important point here is that physical level is the only cap most players will need to consider. You can still switch weapons and progress in a new class, so switching around is a good way to avoid fatigue entirely. It’s worth noting, too, that anything non-combat related will allow your fatigue to diminish and disappear.

I. It’s the story that counts

  • Finally, the most important thing to know about FFXIV is that it is no different than any other Final Fantasy title: there’s an epic story and you’re part of it. Silent cut-scenes play a big role in delivery, as we see in the introduction and original FFXI. Square has a plan for you, one you’ll remember, and that may just define your expectations for MMOs to come.

If you can’t tell, I’m excited for this game. Excited enough, even, that I’m considering skipping out on the open beta to keep everything new for me on launch. But, with all that being said, I still have my reservations. No jumping or swimming? Lame. Leaving 80% of the game un-tested before release? Nerve wracking.

Still, I’ll be there on day one with bells on. Heck, I might even buy it twice when it comes to the PS3.

How about you, excited for this latest entry in the FFXIV franchise? Tell us about it in the comments!

Editor’s Blog: Video game bans and the double standard

UK Defense Secretary Liam Fox

That’s right. UK Defense Secretary Liam Fox has called for a ban on EA’s latest military shooter, Medal of Honor. For some, the call for a ban may be very close to the heart. After all, Medal of Honor‘s online multiplayer mode gives players the option to play as the Taliban.   But is that really any different than playing a terrorist, Nazi, or flat out psycho in another game?  EA has responded by saying, “The format of the new Medal of Honor game merely reflects the fact that every conflict has two sides. We give gamers the opportunity to play both sides. Nobody who plays video games is going to be shocked or surprised by this.”

I couldn’t help but recall the infamous airport scene from Modern Warfare 2. In it, you play a supposed terrorist waltzing through an airport with fully automatic weapons murdering each and every innocent civilian within a bullet’s reach. The scene eventually landed Modern Warfare 2 an official ban in Russia. But the point of all my babbling comes down to one question.  Why is there a double standard when it comes to video games?

Living in the U.S. I’ve watched television and video games dramatically evolve over the last few decades. Nearly all new TV shows or video game titles want to push the envelope, be edgy, or set a new standard. Think about it. We’ve come along way from Dragnet to The Sopranos. But not everything has gone to the dark side. In fact, there are plenty of cable television shows out there to choose from. If you don’t want to watch a 300 lb gangster getting his rocks off you don’t have to. There’s plenty of “clean” programming out there to be seen. [Read more...]

FE Devs Respond to Severed Letterhead

My letter to the Fallen Earth Developers.

Back in July I sent a letter to Fallen Earth developers declaring I had killed one of their staff and then sent their head with a note written on it.  I have included what I wrote on the decaying skull here:

Dear Fallen Earth Department of Free Stuff;

My name is Xerb Painhunter.  I’ve spent most of my career cutting down the thugs, GMs and developers you keep sending out after me and now I’ve taken it upon myself to begin hunting down members of your own faction.  I just wanted to return what was left of this bloke, and say that it is getting difficult carrying this crap around.  I understand it’s not your fault I chose to collect entire heads as trophies from my kills, but a Fallen Earth Carry Bag would go a long way in helping me out.

I suspect that you’re not just going to give something so valuable away so I figured I’d send this letter written on the back of the head of one of your goons.  These developers and GMs you keep sending after me are but a minor nuisance and if you know what’s good for you, you will send me a freaking bag!

Don’t make me go hunting for you.  Send the bag to the attached address today and I will stop killing your employees.  I will send a head a day until my demand is met.

Xerb Painhunter
Master Pistol Packin Post Apoc Killa
Retired member of Lords of War

FE Devs reply in kind!

To see the article I posted with photos of the severed head use the link: Lagwar Article.  You can also see forum postings at Lagwar Forums and Fallen Earth Forums.

Today I got home from a long day of scavenging and looting to find a newly delivered Franklin Rider package outside my shack.  Upon further investigation and with great trepidation I ensured there were no booby-traps or explosives hidden on/under/or in the package … or rather the old lady did.

To my great surprise I found the Fallen Earth book bag I demanded … errr I mean asked nicely for.  After picking up the bag, I found there was something hidden inside of it and after the wife checked it out, (you know, to ensure it was safe) we dug out the secret stash.  I then realized the gift included a newly severed hand.

I wonder whose hand this was?

Upon further examination I found that the hand included a letter.  This is what it said:

Xerb,

Sorry this response took so long, I had a hard time convincing my Devs to participate in this little project. But since you were looking for help with your scavenging, the least I could do is give you a hand. Now, if you would kindly not behead anymore of my “goons” it would be greatly appreciated. Hiring new ones is such a pain in the ass.

Marie Croall
Sr. Game Designer

Needless to say … I win.  (Que evil laugh)   Muahahahahahahahahaha … breath …. Muahhhhh ahah aha Hahahahahahahahahahaha … breath some more …. Hahahahahahahahahahahahhaaaa ..ha.ahha..haha ..cough … cough … stutter … haha ..ha …………..

Proof of authenticity with the Senior Game Developer signature.

Xerb Painhunter
Master Pistol Packin Post Apoc Killa

NOTE:  How freaking cool is that?  FE developers are by far the best there is!

WoWWatch: Know your role.

Know your role.

I am absolutely horrible at basketball.  Just really, really bad.  Ever seen a Harlem Globetrotters game against the Generals?  Well, pretty much anyone looks like the Globetrotters when matched against me.  I can’t pass, I can’t shoot, I can’t dribble – and despite 16 years of playing soccer and developing some freakishly disproportionate leg muscles – I can’t jump either.  Luckily no one is ever going to inform me, out of the blue, that I have to give up my job and become a basketball player.  Our characters in MMO’s though are sometimes asked to do just that: change roles.  How do you deal with it?

Paladins have come a long, long way since (ugh) tier 3.

As long as WoW has been around classes have been shuffling their roles.  Warriors are a great example.  Remember when they used to be the only (really) viable tank?  Maybe not.  But I am sure all warriors remember the first days of BC when warrior rage generation was “normalized.”  They couldn’t tank, couldn’t really punch their way out a wet paper bag either.  DPS warriors surely remember the glory days of vanilla WoW – our 40-man raid took 12 warriors to Blackwing’s Lair – they were like rogues that wore plate!  Priests also know the concept of changing roles.  Shadow priests in raids used to be laughable – now they are commonplace.  The price for this added DPS role?  Priests used to be the first, middle, and last name in tank (and oftentimes raid) healing, and I don’t think anyone would argue that anymore.  Sorry tank healing priests, somewhere there is a holy paladin beacon that is far more effective than you are.  That brings me to the paladin, big change here.  Did paladin’s always have protection and retribution trees?  They sure did not do anything but heal in vanilla WoW.  The first “ret” paladins, lovingly referred to as “critadins” were about as stupid as testing out how your toaster works in the bathtub (for a definition of how stupid this is, see “moonkin druid in vanilla WoW“).  Druids, another class relegated to niche healing in vanilla WoW, have now blossomed into 2.5 viable specs.  (Sorry bears but a warrior, a death knight, or a paladin with a hand tied behind his back can out-tank you.)  So a change in class roles is fairly common in WoW.

It may not always be that way noble cat.

It will most likely continue to be that way in Cataclysm.  It seems that Blizzard intends to spread the tank healing wealth around a little more, with priests retaking a little of what they lost when BC hit the shelves.  Druids and shaman shouldn’t get too attached to their roles as the undisputed healers of the raid; it looks like paladins might be getting a little bit better at that too (they are the new shaman after all).  Ask a druid (or a game designer) exactly what their healing role will be in Cataclysm…go ahead – I am not sure either of those groups know right now.  Hunters are losing mana, but gaining focus, warlocks are losing soul shards – at least in the manner that they currently function, and druids get to plant mushrooms and wonder why their spells are all going to be gimmicky (as well as how they can justify holding a raid spot).  So change is likely to happen again.  Will warriors ascend back to the top of the tanking totem?  Will priests be able to heal the tanks?  Will paladins be able to do everything better than [insert class here].  I am not sure.  And we really won’t know the answers to those questions until we jump into the first raids of Cataclysm.

...and have been since 2004.

What is likely though is that, as usual, the class’s roles will get a little shuffled again just like they always are at the start of an expansion.  So the question is this – what will you do about it.  Will you piss and moan because your class can’t do what it used to?  Will you bask in the glory of your new (and perhaps different) raid niche?  Will you give up on your character and level whatever class has nosed its way into your old raid role?  Or are you a rogue?  In which case you will probably just keep stabbing things with little knives.

Editor’s Blog: Portable Gaming Moment #1

Recently, I ventured out on a 3,200-mile round-trip expedition to Dallas, TX for a tech meeting. Typically, a trip a like this is not a big deal for me. I’ve worked all over the United States several times over, and have grown quite numb to the pains and anxieties a non-seasoned traveler might experience. That said, I was presented with a dilemma I had not experienced for quite some time. It seemed nearly all flights from the Family Guy home state of Rhode Island, which is where I currently reside, were booked up and I would have to choose between a 5-hour layover per flight or spend an extra day (or two) away from home. I chose the quickest path home.

I purchased a limited edition Metal Gear Solid: Peace Walker Playstation Portable the week of it’s release back in June. Not so much for MGS: PW, but for it’s unique slime-green color. Since it’s purchase, I had experienced plenty of “quickie” sessions, but in recent memory, hadn’t really immersed myself in any one PSP game,  Seeing this trip as the perfect opportunity to get to know my newest portable gaming gadget even better, I hit my local game shop to see what past gems I’ve been missing out on.

Here’s one game I can’t believe I missed… [Read more...]

MMO Weakly Episode #55

Welcome to another episode of PC gaming’s best in top notch podcasting, MMO Weakly. Tune in to hear Sarc and Raim as they dissect MMO’s, discuss proper beverages to consume while gaming, and a whole hell of a lot more. Use our built in player, MMO Weakly on iTunes, or you can simply right click on the download link above and select “Save Target As.” Then listen and enjoy as you are mesmerized by the sound, the alcohol, and the topics on the mind of every MMORPG player.

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Raim and stand-in co-host Edscott discuss the news of the week featuring:

  • The disappearance of ABP
  • Lord of the Rings Online going F2P
  • World of Warcraft winning big
  • and a special discussion on the aptly named “Sarc doll”

[Read more...]