MMO Weakly Episode #60

Welcome to another episode of PC gaming’s best in top notch podcasting, MMO Weakly. Tune in to hear Sarc and Raim as they dissect MMO’s, discuss proper beverages to consume while gaming, and a whole hell of a lot more. Use our built in player, MMO Weakly on iTunes, or you can simply right click on the download link above and select “Save Target As.” Then listen and enjoy as you are mesmerized by the sound, the alcohol, and the topics on the mind of every MMORPG player.

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MMO Weakly Episode #60: Called Neverland Because…

  • Weird News: Quick n’ Dirty BBQ vs. Cougars!
  • Playing/Not Playing: The usual… except for Final Fantasy XIV! (ZIV) SC2, League of Legends, Torchlight where Raim is slowly advancing on character #2, and Transformers: War for Cybertron.
  • Show Meat: LAGWAR Forums! Get on ‘em!
  • Guild Wars 2 gets up in your grill IRL, Sarc is skeptical. WAR turns 2! (and outlived APB) Cabal Online is also getting up in your IRL grill, seems unnecessary. The revenge of Michael, Global Agenda 1.37 commentary and what are your games doing for YOU? Also some XIV chatter.
  • Drunken Rage: I can’t exactly remember…. I think it was a Sierra Nevada beer and nature rage by Raim and I was drinking … a Mojito and was angry at… well obviously I wasn’t very angry b/c I can’t even remember.
  • Listener Feedback: Mark, Franklin, and Matt hit up the Facebook with F2P guesses & British slang, relief at the poll being present, and gratitude for the EEcast intro!
  • Loot Pinata: Sarc Doll :: Friend LAGWAR on Facebook and make a post. Fallen Earth FREE GAME CODE! Also Friend LAGWAR and/or MMO Weakly and make a post.
  • 25% off the first month of your Typefrag Ventrilo server when you use “MMOWEAKLY” at checkout!
  • MMOWeakly@LAGWAR.com, call in and leave a voice mail at 719-FUR-GAME!

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WoWWatch: The spice of life?

You kill over a million of these playing Vindictus.

I don’t normally talk about other games here, because well, this is a WoW column and that just wouldn’t make sense.  Occasionally in an article however, I will mention one game or another to make a point about WoW.  Well this is another of those articles.  The game: Vindictus.  The point?  There is a lot to do in Azeroth – and that’s a good thing.  (There is your cliff-notes version – read below for expanded startling revelations!)

WoW gnolls don't quite have the same graphic appeal.

Vindictus is a new “hack-and slash” MMO.  Think of a mixture of Diablo and WoW.  The game has a lot going for it.  It has beautiful graphics, easy combat controls, a reasonably intuitive interface, and gnolls (which are apparently the new staple enemy for all MMO’s).  I jumped into the game mainly as something new to play to bring to the weekly podcast (MMOWeakly.  Har.  [Shameless plug]), not expecting to play long.  But after only a few days I had logged an impressive (and partially destructive to my sleep schedule) number of hours.  I was loving it.  It had the perfect amount of repetitiveness to hacking and slashing (a formula that Diablo perfected).  Over the course of a few days I played rabidly; the kind of rabid play where you try to eke out just one more quest before finally giving in to make a run to the bathroom.  It was the kind of rabid play that probably leads to bladder disorders later in life.  In other words, I was digging it.  But then a strange thing happened.  As fast as I fell in love with Vindictus, I crashed out of it.  All of a sudden it became tedious and boring.  It felt grindy and tiring.  But what had changed?  The pace of the game seemed the same.  The environment was still stunning.  The interface still impressed.  There were still gnolls.  So what was missing?  The answer, I realized, was anything new.  Vindictus is a great hack-and-slash game, with some team elements.  But that was all it was, and after a little while I had gotten bored.  I had fallen for it like Jessica Simpson circa 2004, and crashed out like Jessica Simpson 2010.

Someone else juxtaposed these, I don't just have these lying around.

So that forced pop culture reference (hey it’s late where I am writing this) brings us to the WoW portion of this story.  Why hasn’t WoW suffered a similar fate?  Why have I, or you, or that weird guy in the coffee shop that plays WoW not crashed yet?  I think it’s because WoW is very multidimensional, there is so much to do.  You like grinding – it’s got that.  Team instances?  Its got that too.  There is questing, PvP, crafting, gathering, secondary professions, interesting terrain, varied quests, interweaving stories, dead ends, glitches, stupid spots where you fall and can’t get out of, and yes…there are gnolls.  In short there is a lot going on in Azeroth, so much in fact, that it is very hard to get bored.  Every time I get bored with raiding I rediscover my love of single player questing.  Every time I can’t imagine leveling another character I remember that there are achievements or PVP or…more raiding.  There is always something else you can amuse yourself with.

There is always something left on the "to do" list of WoW.

For many of us I think the fact that WoW offers so many different ways to play, and different things to do while we play, spoils a lot of other games for us.  Sure they might do one thing better, but they can’t compete over the full gamut.  I will take a huge buffet over a really good hamburger any day.  Eventually you get tired of hamburgers, you want pudding, or pie, or pizza, or gnolls.  Aion had great combat mechanics – horrible questing.  Warhammer: great PvP – pretty mediocre end game raiding.  Vindictus: addictive gameplay – little substance elsewhere.  In the end, although I might get diverted from WoW to other games in the short term, I always wind up coming back.  It might be the questing, it might be the lore, it could be the professions, or the achievements, or it could be all of them…or just the gnolls.

The great marketing scheme!

All the fans are screaming for more but they will be left starving until the wait becomes unbearable. The game industry knows exactly how to keep their fans on a leash while the designers make the game. A teaser here, some behind-the-scenes footage there to sow the seeds, and when the game is released, the harvesting of the crops can begin. You might also refer to this as making you spend money on something you might not like in the end. This happens especially in the MMO world; but if those games did have the correct marketing, would it have been any different?

Marketing can be a good thing and a bad thing. You can over-promise  people into buying something they won’t actually like or you can promote something to spread the good word. However, in the end, the best game marketing is word of mouth. That’s the reason why I buy half of my games anyway.  Even if marketing does ‘bad’ things, you can’t live without it. The marketing of consumer products is the reason why you don’t have to walk into a store and read every single text on the back of a product. But how does it change our (the gamers’) experience? In order to show you my thoughts on this one, I would like to take you through the process of marketing as I see it. [Read more...]

Listen in and WIN!

ACT NOW!  LAGWAR is hosting several contests for Fallen Earth game codes.  That’s right folks, you could win a full product key for the Fallen Earth MMORPG Game.  All you need to do is listen to the LAGWAR Podcast, LifeNet: A Fallen Earth Podcast, or MMO Weakly for your chance to win. Enjoy the show and good luck!

LifeNet Fallen Earth Podcast #53

lifenet

Welcome to LifeNet, a Fallen Earth podcast. Journey with us through the apocalypse as we uncover all things Fallen Earth. Each week LifeNet will bring player and developer information to the world from our makeshift bunker deep beneath the Embry Crossroads. Join us as we talk everything from strategy to lore and fight to bring the good word to the clones. Hosted by Heero from the Lords of War. Use our built in player, LifeNet on iTunes, the Zune Marketplace (Available Soon), or you can simply use the direct-download link.

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Here’s the scoop on LifeNet Episode #53:

  • Join Heero and Shorts as Fallen Earth‘s Dave Haydysch joins the show to discuss the State of the game for September 2010 and Patch 1.7 and more.
  • LifeNet Halloween Contest: Email heero@lagwar.com and let us know your ideas for a Halloween event or mission you would like to see in Fallen Earth for a chance to win a suit of armor of your choice!

Upcoming Show Notes:
Starting September 25th all LifeNet live shows will occur Saturdays @ 11:00pm Eastern and run for 60 minutes. We are going to reward those who attend the live shows with some giveaways including Fallen Earth t-shirts and in-game booster shot key codes. [Read more...]

SAR: Solo or Die (and Other Lessons I Learned in WoW)

I like to think that everything in life is a learning experience; the good, the bad, and the ugly all go into shaping how we see the world – or virtual world, as the case may be. When I sat down to write this article, I asked myself: what have games taught me? Leadership? Nah, not really; I leave that to the guild leaders. Social skills? Maybe, but then again, I don’t think I ever really lacked in that department. Then it hit me: I was looking at my personal life when I should be looking at the genre. Since I, and presumably most of this generation, cut their teeth on WoW, let’s start there.

In no particular order, I present you with Solo or Die (and Other Lessons I Learned in WoW):

Waiting for Murlocs: a lonely man's game

Lesson #1: Solo or Die

If there’s one thing WoW should be known for, it’s making questing a solo experience. Before it hit the scene, people played together from the get-go. I mean, yeah, there were some people who did things on their own, but, well, they were just weird. WoW turned that idea on its head, however, and released with a set of quests that would take the lone ranger all the way to the level cap. Apparently, they didn’t think the message was clear enough because they took it a step further by actively punishing people who wanted to group up to do their quests. With a resounding voice, Blizzard pointed to the 5-mans and said LET THERE BE GROUPS [Read more...]

WoWWatch: Sausage party

Looks like fun, no?

Ever been to a party with a conspicuously high proportion of male attendants?  Chances are if you have been to college, (or if you play video games, follow the careers of Starfleet officers, or speak Elvish) the answer is yes.  The “sausage party” (if you don’t know the terminology you can urban dictionary it) or males-only club is dreaded by most party throwers (and goers).  I can tell you (from experience, really) the flip side (I won’t use any funny slang here) is almost as bad.  It’s a little uncomfortable when one of your female friends points out a conspicuously high number (19:2) of our female counterparts to us.  Whenever a balance gets shifted too far one way or the other things seem a little out of whack – the same holds true for WoW.

They exist - but also aren't the topic of this rant.

I am actually not talking about the number of men and women that play WoW.  I don’t think anyone outside of Blizzard’s account staff really know those numbers.  (Although, I bet there are more women than the general public would guess, but a lot less than the gender ratios in the game dictate)  Nope, what I am actually talking about is the divide, not between the sexes, but between the Horde and the Alliance on each server.  I’ll admit I never really noticed a problem until I transferred to Horde side Mal’Ganis – and didn’t see an Alliance character for the first week.  Mal’Ganis turns out to be one of the most unbalanced servers by faction in the game – roughly 96% of the characters are Horde – and there are about 32,000 characters on the server.  That is a lot of Horde (28,000ish thousand for those mathologists in the audience).  That makes Mal’Ganis a pretty strange experience.  Although it’s touted as a PvP server – that really is in BG’s and arenas only.  World PvP really doesn’t happen, and if it does it’s generally the variety of a poor hapless Alliance character getting rolled by a whole Horde guild.  Wintergrasp is strange too, a handful of Alliance raid bosses running around against average Horde players (100K HP is common for Alliance there).

Things tend to be more fun when they are balanced.

But there are a lot of subtle, non raid boss size effects of the extreme server imbalance.  Questing is different – you never have to look over your shoulder for Alliance characters.  You can literally stand outside of Stormwind or Ironforge and make obscene gestures at factions leaders with little fear of retaliation.  Those seasonal quests were you have to hug, find, throttle, or sprinkle all the races and classes can become about as challenging as some heroic achievements.  Overall the server adapts a very PvE feel to it.  Of course I have completely ignored what the Alliance must feel like, those poor tortured souls; they must feel like they are living in one of those zombie apocalypse movies where literally like 99% of the population is out to eat their brains.  And unfortunately while Mal’Ganis is an extreme case, there are many unbalanced servers.  Let me throw out some samples:  Skullcrusher – 1 Alliance player to 2.9 Horde, Balnazzar 1.8 Alliance to 3 Horde, and Stormreaver 4.6 Alliance to 1 Horde.  Although the overall numbers of Horde and Alliance players are roughly even many individual realms have these conspicuously large gaps.

Everyone likes an even fight.

So is it bad?  I think so.  I know that cross realm battlegrounds and dungeon groups (and perhaps later even raiding) does a little to smooth out these incongruencies, but lump a few lopsided servers together in the wrong way and you have a very lopsided battlegroup.  Blizzard has stated that they want to bring back the conflict between the two factions in the next expansion.  They certainly have made the right lore overtures to reignite the conflict (Wrynn pretty much hates the Horde and Garrosh doesn’t seem to be the pacifist that Thrall has been).  But no matter how hard you try there won’t be any real meaningful conflict between Horde and Alliance if there aren’t both on the same server.  It’s hard to hate on an empty room.  But can anything be done about it?  Blizzard used to limit the number of characters on certain realms, sort of.  It at least seemed a little tougher to create new characters on full realms, but that restriction was lifted (presumably when the server capacity got a little better).  A return to this sort of mentality might be in order.  I am not in favor of telling players that they can’t create a specific faction character on a server just because it’s already heavily favored but maybe a more moderate approach could be used.  If server A has become a sausage fest of Horde, only allow a limited number of new accounts to register Horde characters on that server daily.  After some time the balance (hopefully) will return to a more normal level.  With a little monitoring (which could probably be automated) Blizzard could turn their sausage laden servers back into thriving faction parties.

MMO Weakly Episode #59

Welcome to another episode of PC gaming’s best in top notch podcasting, MMO Weakly. Tune in to hear Sarc and Raim as they dissect MMO’s, discuss proper beverages to consume while gaming, and a whole hell of a lot more. Use our built in player, MMO Weakly on iTunes, or you can simply right click on the download link above and select “Save Target As.” Then listen and enjoy as you are mesmerized by the sound, the alcohol, and the topics on the mind of every MMORPG player.

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MMO Weakly Episode #59: Adult Content (not really):

  • Weird News: APB breaks Records vs. the best day EVER!
  • Playing/Not Playing: Raim shows up with the usual, though he spiced it up with some LoL this week. Sarc had his computer in pieces, so he focused on some PS3 goodness with Assassins Creed 2 and Fat Princess.
  • Show Meat: Cataclysm is patching! DCUO is minority friendly , legalized pimping with gamecrush (which i STILL think we talked about previously on the show despite Raim’s misgivings), and a short tribute to Brian Wood.
  • Drunken Rage: Somehow we forgot to put it in this week. I was drinking a girly juice + Sobieski drink and Raim was drinking Diet Coke + Rum I think, or perhaps it was whiskey.
  • Questions/Feedback: Seth the Furmaker checks in and tells us whats up for grabs and Mark 2x Rainbow rocks the Facebook alongside Jen who voted for Weakly Topic. Sarc will be posting up the contest list soon!
  • L00t Pinata: Fallen Earth FREE GAME! Just friend LAGWAR on Facebook and post on the page that you would like a code!
  • Also “MMOWEAKLY” gets you 25% off your 1st month on a Typefrag.com Ventrilo server and the Sarc Doll will go to a random lucky person who votes on the re-naming (or not) of Show Meat!
  • MMOWeakly@LAGWAR.com, call in and leave a voice mail at 719-FUR-GAME!

[Read more...]

LifeNet gang in Boneclaw

LAGWAR #39

Welcome to the all new LAGWAR Podcast! Picking up the microphone and bashing Post-Podcast Depression into the ground. Use our built in player, Lagwar.com Show on iTunes and the Zune Marketplace, or simply right click on the download button and select Save Target As then choose a location on your computer to save the mp3 to. Then double click, listen, and enjoy! Hear hosts Brad West and Joe Garry as they cover PC and console gaming with a dash of special sauce!

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Notes from LAGWAR #39:

  • HOST PICKS: Medal of Honor gets the ban hammer, gold farmers get creative, LW takes on DC Universe Online in Watchtower, Brad lines up for Halo Reach, Cryptic tries to win us over with Neverwinter, and the top 10 things you should know about Final Fantasy XIV.
  • INDUSTRY BLUNDER OF THE WEEK: Is buying used games really piracy?
  • THE VERDICT: Joe and Brad decide what kind of gamer the LAGWAR podcast is.
  • LW NEWS: Win a free copy of Fallen Earth by leaving a voice mail @ 719-387-GAME or emailing the show with your ideas for our next Verdict segment. Send an email to show@lagwar.com requesting your free batch of LAGWAR stickers, join us for LW Game Night, and chat with us anytime by visiting our forums!

Subscribe to the LAGWAR Podcast on the iTunes store today and leave us a review! Please send us your feedback, comments, suggestions, and/or questions to show@Lagwar.com or call us at 719-387-GAME. [Read more...]