Birthday parties, flowers, pregnancies, and live hand grenades: not all surprises are good surprises. But what about surprises in our games? How much do we want to know about our new expansion before we scurry over to Best Buy feverishly hoping to grasp a copy in our sweaty little palms? Do we always want to know what is around the next bend in game? Or is it better left as a surprise – whether it’s a treasure or the open maw of a dragon?