<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>LAGWAR &#124; VIDEO GAMING&#039;S BEST IN TOP NOTCH MEDIOCRITY</title>
	<atom:link href="http://lagwar.com/home/feed" rel="self" type="application/rss+xml" />
	<link>http://lagwar.com/home</link>
	<description></description>
	<lastBuildDate>Tue, 12 Feb 2013 02:46:16 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
	<copyright>2006-2007 </copyright>
	<managingEditor>show@lagwar.com (LAGWAR &#124; VIDEO GAMING&#039;S BEST IN TOP NOTCH MEDIOCRITY)</managingEditor>
	<webMaster>show@lagwar.com (LAGWAR &#124; VIDEO GAMING&#039;S BEST IN TOP NOTCH MEDIOCRITY)</webMaster>
	<ttl>1440</ttl>
	<image>
		<url>http://lagwar.com/home/wp-content/uploads/podpressthumb.jpg</url>
		<title>LAGWAR | VIDEO GAMING&#039;S BEST IN TOP NOTCH MEDIOCRITY</title>
		<link>http://lagwar.com/home</link>
		<width>144</width>
		<height>144</height>
	</image>
	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>PC Gaming Podcast Series</itunes:summary>
	<itunes:keywords></itunes:keywords>
	<itunes:category text="Society &#38; Culture" />
	<itunes:author>LAGWAR &#124; VIDEO GAMING&#039;S BEST IN TOP NOTCH MEDIOCRITY</itunes:author>
	<itunes:owner>
		<itunes:name>LAGWAR &#124; VIDEO GAMING&#039;S BEST IN TOP NOTCH MEDIOCRITY</itunes:name>
		<itunes:email>show@lagwar.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://lagwar.com/home/wp-content/uploads/lagwargobboborder.jpg" />
		<item>
		<title>Borderlands 2 PC Max Settings HD</title>
		<link>http://lagwar.com/home/archives/15378</link>
		<comments>http://lagwar.com/home/archives/15378#comments</comments>
		<pubDate>Mon, 31 Dec 2012 21:22:16 +0000</pubDate>
		<dc:creator>jawbox</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[borderlands 2]]></category>
		<category><![CDATA[gameplay graphics]]></category>
		<category><![CDATA[gearbox]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15378</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/8pi25JlRvDo?list=UU2s0xuzzCotCsFT14wmg1eQ" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15378/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Battlefield 3 Performance Benchmark &#8211; Part 1</title>
		<link>http://lagwar.com/home/archives/15338</link>
		<comments>http://lagwar.com/home/archives/15338#comments</comments>
		<pubDate>Mon, 31 Dec 2012 21:12:15 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[PC Hardware]]></category>
		<category><![CDATA[Ziss]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[geforce]]></category>
		<category><![CDATA[Graphics Card]]></category>
		<category><![CDATA[GTX 670]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[Performance Benchmark]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15338</guid>
		<description><![CDATA[With the release of Battlefield 3&#8216;s Aftermath expansion, I&#8217;ve really been spending a lot more time in game versus previous months passed. While recently browsing the forums I noticed there are always questions, discussion, and arguments around frame rate, overall performance, what PC hardware players are using, etc. While some players post honest and believable... <a href="http://lagwar.com/home/archives/15338"> [Continue Reading]</a>]]></description>
			<content:encoded><![CDATA[<p>With the release of <em>Battlefield 3</em>&#8216;s Aftermath expansion, I&#8217;ve really been spending a lot more time in game versus previous months passed.  While recently browsing the forums I noticed there are always questions, discussion, and arguments around frame rate, overall performance, what PC hardware players are using, etc.  While some players post honest and believable performance results, other posts are either ill-informed, very optimistic, or just flat out bologna.  This got me very intrigued and I&#8217;ve decided to post some of my own, legitimate benchmarks across the various graphics cards in my collection.  Sorry ATI/AMD fans, but my current collection is stocked with NVIDIA.</p>
<p>To get things started I will be benchmarking my latest purchase, the EVGA GeForce GTX 670 Superclocked 4GB.  In future parts I will add benchmark results including the popular GeForce GTX 560ti as well as some more mid to lower range hardware, and possibly even some mobile computing results.  At any rate, let&#8217;s get it started with the <em>Battlefield 3</em> EVGA GTX 670 Superclocked 4GB performance benchmark.  </p>
<p><center><a href="http://lagwar.com/home/wp-content/uploads/bf3_12-31-12_1.jpg"><img src="http://lagwar.com/home/wp-content/uploads/bf3_12-31-12_1.jpg" width="250" height="141" /></a><a href="http://lagwar.com/home/wp-content/uploads/bf3_12-31-12-2.jpg"><img src="http://lagwar.com/home/wp-content/uploads/bf3_12-31-12-2.jpg" width="250" height="141" /></a></center></p>
<p><font size="3"><strong>Test Case</strong></font><br />
Measure the minimum, average, and maximum frames-per-second during 10 consecutive minutes of 64-Player Azadi Palace Conquest with various in-game video presets.</p>
<p><font size="3"><strong>Benchmarking Tools</strong></font><br />
Fraps (Single User Paid License Version v3.5.6)</p>
<p><center><font size="3"><strong>EVGA GeForce GTX 670 Superclocked 4GB</strong></font></center><br />
<center><a href="http://lagwar.com/home/wp-content/uploads/BF3_Benchmark-Results_12-30-2012.png"><img src="http://lagwar.com/home/wp-content/uploads/BF3_Benchmark-Results_12-30-2012.png" width="550" height="468" /></a></center></p>
<p>And there you have it.  Note that each test was performed using the preset video configurations provided in-game under the video settings.  IE., Ultra, High, Medium, etc. with a FOV of 90.  I have also included a screenshot of my <em>Battlefield 3</em> settings in the NVIDIA Control Panel.  Basically, the only things modified are maximum pre-rendered frames to 1, single monitor performance (I only use one) and power management mode is set to prefer maximum performance.  I&#8217;ve found that these settings work best across the board for my machine when it comes to <em>Battlefield 3</em>. </p>
<p><center><a href="http://lagwar.com/home/wp-content/uploads/bf3-nvcontrolpanel.jpg"><img src="http://lagwar.com/home/wp-content/uploads/bf3-nvcontrolpanel.jpg" width="550" height="408" /></a></center></p>
<p>So that&#8217;s it for the EVGA GeForce GTX 670 Superclocked 4GB <em>Battlefield 3</em> performance benchmark.  I&#8217;ll be back later to post my benchmark results for the GTX 560ti and more.  You can find more information on the GTX 670 by visiting EVGA&#8217;s official product page <a href="http://www.evga.com/Products/Product.aspx?pn=04G-P4-2673-KR">here</a>.  </p>
<p>What hardware do you play <em>Battlefield 3</em> with?</p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15338/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Guild Wars 2 Launch Week Experience</title>
		<link>http://lagwar.com/home/archives/15274</link>
		<comments>http://lagwar.com/home/archives/15274#comments</comments>
		<pubDate>Mon, 03 Sep 2012 02:42:02 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[Ziss]]></category>
		<category><![CDATA[arenanet]]></category>
		<category><![CDATA[engineer]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15274</guid>
		<description><![CDATA[After years of waiting, Guild Wars 2 is finally here! Like thousands of others, I&#8217;ve been playing the game for roughly one week and so far its been great. Fortunately, I&#8217;ve avoided nearly all issues that I&#8217;ve seen some other players report on the GW2 Facebook page which means nothing has prevented me from enjoying... <a href="http://lagwar.com/home/archives/15274"> [Continue Reading]</a>]]></description>
			<content:encoded><![CDATA[<p>After years of waiting, <em>Guild Wars 2</em> is finally here!  Like thousands of others, I&#8217;ve been playing the game for roughly one week and so far its been great.  Fortunately, I&#8217;ve avoided nearly all issues that I&#8217;ve seen some other players report on the <em>GW2</em> Facebook page which means nothing has prevented me from enjoying what&#8217;s shaping up to be one hell of a game.  And with that, here&#8217;s a quick recap of my first week in <em>Guild Wars 2</em>.  </p>
<p><strong><font size="3">Character Creation</strong></font><br />
The <em>GW2</em> character creation options are just plain good.  Now, some may say that it&#8217;s too limited in comparison to other MMO&#8217;s like <em>City of Heroes</em> or even <em>Age of Conan</em>.  But I think ArenaNet did a great job for one simple reason; the options are vast enough to make your character look unique, but simple enough that you don&#8217;t get lost in a barrage of sliders.  There&#8217;s tons of options here, especially if you look through all of the features available within each appearance attribute.  Skin color, accessory color, chin and eye shape and size, etc. &#8211; it&#8217;s all there.  I even managed to create a virtual Cullen Bohannon from AMC&#8217;s <em>Hell on Wheels</em> television show in a matter of minutes.</p>
<p><a href="http://lagwar.com/home/wp-content/uploads/cullen-bohannon.jpg"><img src="http://lagwar.com/home/wp-content/uploads/cullen-bohannon.jpg" width="250" height="331" align="left" /></a></p>
<p><strong><font size="3">Graphics</strong></font><br />
This is one area where ArenaNet did a fantastic job in the original <em>Guild Wars</em> and has really hit a homerun in <em>Guild Wars 2</em>.  Environments are lush, the color palette is vibrant, and this game boasts the best looking water I&#8217;ve seen in any MMO to date.  Character models and objects are very detailed and with the stylized art style the game is able to look beautiful while running on a variety of hardware.  Like it&#8217;s predecessor, some folks may not prefer the eastern influenced art style, but for me, ArenaNet mixed just enough western style into the pot to create the perfect stew.  Plus, the game runs at a silky smooth 60 frames per second in PVE zones, and only begins to slow down in extremely populated scenarios like WvW sieges.  But even in those extreme scenarios I was still able to pull 30+ frames per second on maximum graphics settings (less ubersampling &#8211; using native instead).  Though, I do realize my experience isn&#8217;t typical as my machine is well above the recommended specifications.  That said, I do believe this is a very good sign of good things to come.  If players like me are able to pull of this kind of performance at launch, it&#8217;s only going to get better in time as ArenaNet optimizes their server infrastructure and new graphics drivers are released.  </p>
<p><a href="http://lagwar.com/home/wp-content/uploads/gw033.jpg"><img src="http://lagwar.com/home/wp-content/uploads/gw033.jpg" width="550" height="309" align="center" /></a></p>
<p><strong><font size="3">PVE</strong></font><br />
In the 30 odd levels I&#8217;ve played so far I&#8217;ve yet to tire of the PVE system.  Differentiated by a main story line that you are always following (not completely unlike <em>GW1</em>), combined with &#8220;help the world&#8221; quests you run into as you go, the fundamentals of the <em>GW2</em> PVE system are familiar, but the execution is something completely different.  In most MMO&#8217;s, both new and old, you look for the giant question mark (or exclamation point) wearing NPC&#8217;s, talk to them, and get a new quest in your little black quest book.  Then, maybe that day or maybe two weeks later, you go out into the world to kill those 10 boars that had been digging up mister question mark&#8217;s pumpkin patch and at some point you will return to him to collect your 30 pieces of silver.  The difference here is that you are no longer collecting quests to fill up your quest log only to complete them a week, or sometimes even months later.  In <em>GW2</em>, most quests are obtained and completed within minutes.  And most appear and are executed like world events or, dare I say, public quests from <em>WAR</em>.  You basically happen upon some kind of situation and swoop in to save the day, right then and there.  This quests blend very well with the dynamic world events in <em>GW2</em> &#8211; and you&#8217;ll usually find several world events popping up wherever you&#8217;re doing PVE.  From killing centaur warlords to thwarting inquest technicians, <em>GW2</em> has evolved traditional MMO questing systems into something more fluid.  By completing these quests you will gain Karma which can be used to purchase gear, weapons, accessories, and other goods from the NPC that is leading that quest.  </p>
<p>The main story quests are very similar to the questing system in the original <em>Guild Wars</em>.  I do prefer the cut scenes from <em>GW1</em> over <em>GW2</em>, however.  Regardless, the main story still gives your character the same sense of direction as it&#8217;s predecessor and in my experience, I feel more connected to the story due to having a main storyline I&#8217;m always following.  This is something I really enjoyed in the original, and I&#8217;m pleased to see that ArenaNet has once again expanded on a great feature from the original.</p>
<p><a href="http://lagwar.com/home/wp-content/uploads/gw043.jpg"><img src="http://lagwar.com/home/wp-content/uploads/gw043.jpg" width="550" height="309" align="center" /></a></p>
<p><strong><font size="3">PVP</strong></font><br />
For those of you that never played the original <em>Guild Wars</em> &#8211; PVP is something the <em>Guild Wars</em> team just does right.  From Guild vs Guild to arena matches, ArenaNet just knows how to create a balanced player versus player system.  And yet again, this is a feature they have expanded and transformed into something that could potentially turn out to be even better.  I&#8217;ve participated in more World vs World than I have structured PvP, so I can&#8217;t say a whole lot about sPvP at this point.  But what I can say, is that the WvW battles kicked major ass.  The maps are huge, the battles are intense, and with world events, skill point challenges, and exploration achievements tossed into the mix, WvW may just be my new in game home.  </p>
<p>Technically, it&#8217;s World vs World vs World.  Three worlds, are pitted against each other in a perpetual battle over land.  IE., towers, keeps, castles, etc.  Again, the maps are incredibly large in size.  The keep sieges remind me of all the things <em>WAR</em> did right in that regard, but much better.  You have siege weapons to beat down castle walls, doors, and defenders, but you also have to manage supplies coming in and out of these strategic locations.  Just this morning I spent two hours escorting supply caravans around Tarnished Coast Borderlands &#8211; ensuring safe arrival to their destination.  Aside from fending off any enemy attackers, I also completed two skill challenges and unlocked 100% of the waypoints, points of interest, and Vistas in the map.  There&#8217;s a lot to be said about the scale of WvWvW, so for now I&#8217;ll leave it at that and touch on it again at a later date.</p>
<p>Structured PvP is similar to the 5v5 arenas of the original <em>Guild Wars</em>.  Players are put on equal playing ground by having their level maxed out and a separate hero build where all skills are unlocked and you have access to some solid level 80 PvP gear.  This is traditional <em>Guild Wars</em> player versus player action.  No one gets beat because of an armor gap.  You are beaten when you are outplayed.  Unfortunately, there&#8217;s some issues with the sPvP servers so I haven&#8217;t gotten to spend much time in it.  </p>
<p><a href="http://lagwar.com/home/wp-content/uploads/gw020.jpg"><img src="http://lagwar.com/home/wp-content/uploads/gw020.jpg" width="550" height="309" align="center" /></a></p>
<p><strong><font size="3">Engineer Class</strong></font><br />
So far I&#8217;m really enjoying the engineer.  I was hesitant to stick with it for the first few levels but now I think I&#8217;m really beginning to see what the class has to offer.  The engineer is capable of dealing lots of damage, tossing out healing turrets and kits, as well as elixirs that can give some great buffs to your allies.  However, I think I may be better at focusing on the jack of all trades route.  I can easily equip dual pistols and rock out some major DPS, but so far, I&#8217;ve had the most fun with a pistol, a shield, healing turret, and some elixirs for my allies.  I&#8217;m definitely anxious to see how I handle myself in sPvP once the server issues are resolved.</p>
<p>I&#8217;ll be posting up a more in depth look at the engineer class in the near future.</p>
<p><a href="http://lagwar.com/home/wp-content/uploads/gw2-engineer.jpg"><img src="http://lagwar.com/home/wp-content/uploads/gw2-engineer.jpg" width="250" height="270" align="left" /></a></p>
<p><strong><font size="3">Closing</strong></font><br />
Overall, I&#8217;m really enjoying <em>Guild Wars 2</em>.  Truth be told, I&#8217;ve already gotten my money&#8217;s worth out of my purchase with the countless hours I&#8217;ve played over the last week.  Like plenty of others, I&#8217;ve been waiting on this game for a few years now and plan on getting everything I can out of it.  ArenaNet does have some problems to resolve, such as the Trading Post, sPvP, and some other server issues before players can experience the game the way it was intended.  However, a lot of these problems where brought on by the astronomical amount of players that have surged into this game.  I&#8217;m not sure ArenaNet, or any company, could have anticipated numbers like this.  I would imagine that 400,000 <strong><em>concurrent</em></strong> players during a headstart is unprecedented, isn&#8217;t it?  At any rate, it is sort of a take what we can get scenario at this point, but it&#8217;s really been a lot of fun.  </p>
<p>If you&#8217;re interested in keeping up with what I&#8217;m doing in <em>Guild Wars 2</em> I&#8217;ll be opening up my livestream very soon.  In the meantime you can check out the <em>GW2</em> livestream test run from earlier today.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/7PBuqjg_BbI" frameborder="0" allowfullscreen></iframe></center></p>
<hr /></hr>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15274/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Guild Wars 2 Engineer Gameplay with Ziss</title>
		<link>http://lagwar.com/home/archives/15281</link>
		<comments>http://lagwar.com/home/archives/15281#comments</comments>
		<pubDate>Sun, 02 Sep 2012 23:56:56 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[arenanet]]></category>
		<category><![CDATA[engineer]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Guild Wars 2]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15281</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/7PBuqjg_BbI" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15281/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DayZ Wayfinder app for Windows Phone 7 download now available (Alpha)</title>
		<link>http://lagwar.com/home/archives/15241</link>
		<comments>http://lagwar.com/home/archives/15241#comments</comments>
		<pubDate>Thu, 16 Aug 2012 04:10:16 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Day Z]]></category>
		<category><![CDATA[Ziss]]></category>
		<category><![CDATA[Arma 2]]></category>
		<category><![CDATA[chernarus]]></category>
		<category><![CDATA[dayz mobile app]]></category>
		<category><![CDATA[dayz wayfinder]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[Windows Phone 7]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15241</guid>
		<description><![CDATA[As promised, starting today you can download an early alpha build (v0.3) of the DayZ Wayfinder app for Windows Phone 7. For those of you interested, please click the link at the bottom of this post to download the .xap file. Like all homebrew apps, you will need to have a developer unlocked device to... <a href="http://lagwar.com/home/archives/15241"> [Continue Reading]</a>]]></description>
			<content:encoded><![CDATA[<p>As promised, starting today you can download an early alpha build (v0.3) of the DayZ Wayfinder app for Windows Phone 7.  For those of you interested, please click the link at the bottom of this post to download the .xap file.  Like all homebrew apps, you will need to have a developer unlocked device to side load this .xap.  </p>
<p>Those of you with a Samsung WP7 device that is not developer unlocked have the most developer unlock options available to you if you are looking to developer unlock your device to allow side loading apps..  There&#8217;s the <a href="http://windowsphonehacker.com/windowbreak">Windows Break Project</a> (which worked great for me in the past, though I&#8217;m sure results can vary) and Jaxbot and Heathcliff have some great options posted over at <a href="http://forum.xda-developers.com/forumdisplay.php?f=606">XDA</a>, and you can always get an official developer account over as <a href="http://www.msdn.com">MSDN</a> for $99 per year.  </p>
<p>If you already have a developer unlocked device, you should be able to download the .xap, plug your phone up to your PC via the USB cable, open Zune, then open the Application Deployment tool, click browse and locate the .xap location, then click the deploy button.  After a few seconds the app should be successfully deployed to your phone and ready to try out.</p>
<p><strong>Currently testing in DayZ Wayfinder v.03 (Alpha): </strong></p>
<ul>
<li>Chernarus Map</li>
<li>Official DayZ Forum reader</li>
</ul>
<p><strong>Currently working on: </strong></p>
<ul>
<li>More maps!</li>
<li>Official DayZ news reader</li>
<li>Optimizing the .xap file size</li>
<li>General bug fixes, performance optimization, and just some plain ole polish</li>
</ul>
<p><strong>Known issues: </strong></p>
<ul>
<li>Sometimes the forums can be slow to load, though I&#8217;m inclined to believe this is due more to the official DayZ forum server than this app.  Basically the official DayZ forum loads slow for me on any device, whether it be my desktop, laptop, mobile phone, etc. so has nothing to do with the app.</li>
<li>I did have had an instance where the app crashed, taking me back to the WP7 homescreen.  I believe this was due to some inefficient coding and am hoping that the issue is resolved, but could happen.</li>
</ul>
<p>I do want to mention one last time that this is a very early alpha build &#8211; there will be bugs.  So far I&#8217;ve ran the app on a Samsung Focus (1st gen), the WP7 Emulator (of course), and will be loading it on my Lumia 900 in the next day or so.  The good news is that there&#8217;s tons of room for growth here and I already have lots of plans for the next version as well as moving forward toward the beta.  You can send your feedback to me at <a href="mailto:ziss@lagwar.com">ziss@lagwar.com</a> and I will definitely get back to you.  You can also submit feedback, potential feature ideas, or any interest you may have in contributing to the app&#8217;s development.  </p>
<p><center><a href="http://lagwar.com/home/wp-content/uploads/dzwf_home1.png"><img src="http://lagwar.com/home/wp-content/uploads/dzwf_home1.png" width="240" height="400" /></a><a href="http://lagwar.com/home/wp-content/uploads/dzwf_chernarusmap.png"><img src="http://lagwar.com/home/wp-content/uploads/dzwf_chernarusmap.png" width="240" height="400" /></a></center></p>
<p><a href="http://lagwar.com/home/wp-content/uploads/DayZ_Wayfinder_v03.xap">Download the DayZ Wayfinder v.03 (Alpha) xap</a> </p>
<p>(Alpha build is available as is.  We are not responsible for any issues you may experience with unlocking your device or side loading apps)</p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15241/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>DayZ &#8211; Survival</title>
		<link>http://lagwar.com/home/archives/15233</link>
		<comments>http://lagwar.com/home/archives/15233#comments</comments>
		<pubDate>Wed, 15 Aug 2012 04:23:01 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Arma 2]]></category>
		<category><![CDATA[dayz]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15233</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/jv_6MqcKmdQ" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15233/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DayZ Wayfinder app for Windows Phone 7 (Update)</title>
		<link>http://lagwar.com/home/archives/15220</link>
		<comments>http://lagwar.com/home/archives/15220#comments</comments>
		<pubDate>Wed, 15 Aug 2012 04:19:34 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Day Z]]></category>
		<category><![CDATA[Ziss]]></category>
		<category><![CDATA[dayz mobile app]]></category>
		<category><![CDATA[dayz wayfinder]]></category>
		<category><![CDATA[Windows Phone 7]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15220</guid>
		<description><![CDATA[Some weeks ago I posted a proof of concept for a pocket toolbox-style app for the popular zombie apocalypse Arma 2 mod, DayZ. I&#8217;m pleased to announce that if nothing major comes up I will be posting an alpha build for download on Wednesday of this week. There&#8217;s just some very minor touch up work... <a href="http://lagwar.com/home/archives/15220"> [Continue Reading]</a>]]></description>
			<content:encoded><![CDATA[<p>Some weeks ago I posted a proof of concept for a pocket toolbox-style app for the popular zombie apocalypse <em>Arma 2</em> mod, <em>DayZ</em>.  I&#8217;m pleased to announce that if nothing major comes up I will be posting an alpha build for download on Wednesday of this week.  There&#8217;s just some very minor touch up work I want to do before posting it up for download.</p>
<p>UPDATE:  Alpha build available <a href="http://lagwar.com/home/?p=15241">here</a>!</p>
<p>This is definitely an alpha build and therefore it will have bugs.  However, I want to get it out to get a feel for how many players might actually find something like this useful and also get user feedback on bugs and find out what potential features users would like.  There&#8217;s so much more I want to do with this app, especially in regards to maps.  It will get there, but it will take time.  At any rate, I&#8217;ll be posting the .xap file for download on Wednesday and see what happens.  </p>
<p>In the meantime you can see what the alpha build of the DayZ Wayfinder for Windows Phone 7 is all about by checking out the latest debug screenshots below.  Feel free to email me with any questions or feedback @ <a href="mailto:ziss@lagwar.com">ziss@lagwar.com</a>.</p>
<p><center><a href="http://lagwar.com/home/wp-content/uploads/dzwf_home2.png"><img src="http://lagwar.com/home/wp-content/uploads/dzwf_home2.png" width="240" height="400"></a><a href="http://lagwar.com/home/wp-content/uploads/dzwf_map.png"><img src="http://lagwar.com/home/wp-content/uploads/dzwf_map.png" width="240" height="400"></a></center></p>
<p><center><a href="http://lagwar.com/home/wp-content/uploads/dzwf_offforum.png"><img src="http://lagwar.com/home/wp-content/uploads/dzwf_offforum.png" width="240" height="400"></a><a href="http://lagwar.com/home/wp-content/uploads/dzwf_tile.png"><img src="http://lagwar.com/home/wp-content/uploads/dzwf_tile.png" width="240" height="400"></a></center></p>
<p>Less than 24 hours to go&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15220/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quakecon 2011 BYOC LAN Party</title>
		<link>http://lagwar.com/home/archives/15196</link>
		<comments>http://lagwar.com/home/archives/15196#comments</comments>
		<pubDate>Tue, 31 Jul 2012 03:04:27 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[quakecon]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15196</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/suLXRGl9vfo" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15196/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quakecon starts this Thursday!</title>
		<link>http://lagwar.com/home/archives/15173</link>
		<comments>http://lagwar.com/home/archives/15173#comments</comments>
		<pubDate>Tue, 31 Jul 2012 03:00:56 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Quakecon]]></category>
		<category><![CDATA[Ziss]]></category>
		<category><![CDATA[dishonored]]></category>
		<category><![CDATA[hilton anatole]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[john carmack]]></category>
		<category><![CDATA[quake live]]></category>
		<category><![CDATA[quakecon]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15173</guid>
		<description><![CDATA[That&#8217;s right. Quakecon 2012 officially begins this Thursday at the Hilton Anatole in Dallas, TX. This year&#8217;s lineup looks great and I can&#8217;t wait to hit the showroom floor, especially since there will be a playable demo available of Dishonored, the upcoming stealth/steampunk/role-playing game by Arkane Studios. I was also fortunate enough to be invited... <a href="http://lagwar.com/home/archives/15173"> [Continue Reading]</a>]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s right.  Quakecon 2012 officially begins this Thursday at the Hilton Anatole in Dallas, TX.  This year&#8217;s lineup looks great and I can&#8217;t wait to hit the showroom floor, especially since there will be a playable demo available of <em>Dishonored</em>, the upcoming stealth/steampunk/role-playing game by Arkane Studios. I was also fortunate enough to be invited to the Quakecon 2012 pre-show party at the House of Blues and am definitely looking forward to meeting some of the id Software and blogger folk in attendance.</p>
<p>As far as official tournaments go, this year&#8217;s official tournament lineup basically consists of various <em>Quake Live</em> events, which is a really fun FPS, especially considering it&#8217;s a browser based game.  Oh yeah, and there&#8217;s also thousands of dollars in prizes for the tourney winners.  I was kind of puzzled to see the lack of an official <em>Brink</em> tournament this year, or lack of overall support for the game for that matter, especially considering the game was only released around this time last year.  However, watching some of the best <em>Quake Live</em> players in the world go head-to-head is never a disappointment and I&#8217;m anxious to see how it turns out this year.  You can find more details on the official tournament lineup at <a href="http://tournaments.quakecon.org/?page=tournaments">http://tournaments.quakecon.org/?page=tournaments</a>. </p>
<p><center><div id="attachment_15183" class="wp-caption center" style="width: 510px"><a href="http://lagwar.com/home/wp-content/uploads/quakecon2011_brinkwinners.jpg"><img src="http://lagwar.com/home/wp-content/uploads/quakecon2011_brinkwinners.jpg" alt="" title="quakecon2011_brinkwinners" width="500" height="375" class="size-full wp-image-15183" /></a><p class="wp-caption-text">The team that beat the team that beat us...and won the 2011 Brink Open!</p></div></center></p>
<p>There&#8217;s also a great panel lineup for this year&#8217;s event, which are always eye opening and potentially educational experiences.  Especially when it&#8217;s id Software&#8217;s own rocket scientist himself, Mr. John Carmack.  </p>
<p>If you&#8217;re in the Dallas area and would like to attend the largest LAN party in the world, stop by the Hilton Anatole in Dallas, TX between August 2nd and 5th or visit <a href="http://www.quakecon.org">Quakecon.org</a> for more details. It&#8217;s even right down the street from Medieval Times for all you <em>Cable Guy</em> fans.</p>
<p>If you&#8217;ll be attending Quakecon 2012 shoot me an email at <a href="mailto:ziss@lagwar.com">ziss@lagwar.com</a> and let&#8217;s meet up!</p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15173/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LAGWAR News app for Windows Phone incoming</title>
		<link>http://lagwar.com/home/archives/15152</link>
		<comments>http://lagwar.com/home/archives/15152#comments</comments>
		<pubDate>Tue, 31 Jul 2012 02:16:05 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Ziss]]></category>
		<category><![CDATA[Arma 2]]></category>
		<category><![CDATA[Day Z]]></category>
		<category><![CDATA[Lagwar]]></category>
		<category><![CDATA[mobile app]]></category>
		<category><![CDATA[Windows Phone 7]]></category>
		<category><![CDATA[WP7 Developer]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15152</guid>
		<description><![CDATA[In an effort to further indulge myself back into the site I&#8217;ve began development on another Windows Phone 7 application. This time it&#8217;s an official LAGWAR.com app. Some of you may have previously seen or even used the LW iPhone app, but I just had to develop something for the platform that I use each... <a href="http://lagwar.com/home/archives/15152"> [Continue Reading]</a>]]></description>
			<content:encoded><![CDATA[<p>In an effort to further indulge myself back into the site I&#8217;ve began development on another Windows Phone 7 application.  This time it&#8217;s an official LAGWAR.com app.  Some of you may have previously seen or even used the LW iPhone app, but I just had to develop something for the platform that I use each day.  I&#8217;m still fairly new to WP7 app development so I&#8217;m taking this as a great opportunity to learn more about developing for the platform, and will hopefully move onto Windows 8 and WP8 app development when they launch later this year.  </p>
<p>I received a fair amount of feedback regarding the <a href="http://lagwar.com/home/archives/15022">Day Z pocket map app</a> I&#8217;m currently developing for WP7, and you can rest assured it is still under development and will be posted up here for download very soon&#8230;I really mean it!  Taking on the LAGWAR News app in the middle of developing the Day Z pocket map app was mostly for learning purposes, as there were some key features I wanted to implement in the Day Z pocket map app that I needed to learn how to code, so I figured what better way than working up a quick little news app for the site.  </p>
<p>At any rate, the LAGWAR News app is pretty cut and dry at the moment.  It is definitely what I would call an alpha version as it was created in one sitting of about 60 minutes (graphic work included).  I will certainly continue to update the LAGWAR News app while finishing off the Day Z pocket map.  Beta versions for both apps should be posted up on the site in the month of August, and will be submitted to the WP7 Marketplace for approval after what&#8217;s hopefully a short debugging period.  If you are interested in helping out with any of these development projects shoot me an email at <a href="mailto:ziss@lagwar.com">ziss@lagwar.com</a>.  </p>
<p>Below are some images taken from the Windows Phone Emulator&#8230;</p>
<p><center><a href="http://lagwar.com/home/wp-content/uploads/lwnews_alpha-screen_shortcut.png"><img src="http://lagwar.com/home/wp-content/uploads/lwnews_alpha-screen_shortcut.png" alt="" title="lwnews_alpha-screen_feed" width="240" height="400" class="size-full wp-image-15156" /><a href="http://lagwar.com/home/wp-content/uploads/lwnews_alpha-screen_feed.png"><img src="http://lagwar.com/home/wp-content/uploads/lwnews_alpha-screen_feed.png" alt="" title="lwnews_alpha-screen_feed" width="240" height="400" class="size-full wp-image-15156" /></a></center></p>
<p>For anyone that is interested in learning more about WP7 app development there&#8217;s some fantastic resources out there.  Microsoft has done an excellent job at providing several learning and tutorial resources for would-be developers over at <a href="http://msdn.com">www.msdn.com</a>.  You can find some very helpful source code and other useful materials.  If you&#8217;re a noob to mobile app development, like I am, those MSDN videos are definitely worth a look.</p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15152/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EA in a Nutshell</title>
		<link>http://lagwar.com/home/archives/15148</link>
		<comments>http://lagwar.com/home/archives/15148#comments</comments>
		<pubDate>Fri, 27 Jul 2012 13:50:00 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15148</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/e-LE0ycgkBQ" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15148/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Quakecon 2011 highlights</title>
		<link>http://lagwar.com/home/archives/15145</link>
		<comments>http://lagwar.com/home/archives/15145#comments</comments>
		<pubDate>Sun, 08 Jul 2012 06:37:29 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15145</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/md9FXkGGbw0" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15145/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quakecon 2012 is right around the corner</title>
		<link>http://lagwar.com/home/archives/15112</link>
		<comments>http://lagwar.com/home/archives/15112#comments</comments>
		<pubDate>Sun, 08 Jul 2012 06:34:59 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Quakecon]]></category>
		<category><![CDATA[Ziss]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[john carmack]]></category>
		<category><![CDATA[LAN party]]></category>
		<category><![CDATA[quakecon]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15112</guid>
		<description><![CDATA[It&#8217;s that time of year again, folks! Registration for Quakecon 2012 opened a few weeks ago and the event is just about a month away. For those of you not familiar with this event, Quakecon is an absolutely huge 4-day annual BYOC event with lots of official and unofficial tournaments held right here in Dallas,... <a href="http://lagwar.com/home/archives/15112"> [Continue Reading]</a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s that time of year again, folks!  Registration for Quakecon 2012 opened a few weeks ago and the event is just about a month away.  For those of you not familiar with this event, Quakecon is an absolutely huge 4-day annual BYOC event with lots of official and unofficial tournaments held right here in Dallas, TX.  It&#8217;s also the largest LAN party in the United States and the largest free LAN party in the world!  The event is organized by id Software, arguably the founders of the first person shooter genre, with a portfolio boasting the likes of <em>Quake</em>, <em>Doom</em>, and most recently <em>RAGE</em>.  The tournaments are always a huge ordeal at Quakecon but it&#8217;s also a great place to see some of the so-called celebrities of the gaming world like Jonathan &#8220;Fatal1ty&#8221; Wendel and John Carmack (quite possibly the smartest man alive).  </p>
<p><center><div id="attachment_15118" class="wp-caption center" style="width: 310px"><a href="http://lagwar.com/home/wp-content/uploads/quakecon2011_floor.jpg"><img src="http://lagwar.com/home/wp-content/uploads/quakecon2011_floor.jpg" title="quakecon2011_floor" width="300" height="225" /></a><p class="wp-caption-text">Quakecon 2011 Main Floor</p></div></center></p>
<p>Quakecon 2011 was a blast and I&#8217;m definitely looking forward to this year&#8217;s event.  Although last year, I was invited by a team to compete in the Brink Open 2011 tournament, this year I have no intention of competing in any of the tournaments and will instead put my press hat on and do some blogging.  You can read a blurb I made about Quakecon 2011 in my <a href="http://lagwar.com/home/archives/14818">Steelseries 7H headset review</a>.</p>
<p><center><div id="attachment_15119" class="wp-caption center" style="width: 310px"><img src="http://lagwar.com/home/wp-content/uploads/fatal1ty_quakecon2011.jpg" width="300" height="225" /><p class="wp-caption-text">Jonathan 'Fatal1ty' Wendel @ Quakecon 2011</p></div></center></p>
<p>Quakecon 2012 runs August 2nd through August 5th at the Hilton Anatole in Dallas, TX.  The event is free to attend unless you want to purchase one of premium packages.  If you&#8217;re interested in Quakecon 2012 you can visit <a href="http://www.quakecon.org">www.quakecon.org</a> for more information or to pre-register.  I haven&#8217;t seen an official tournament list yet, but it should be released very soon.  Also, like years past, you can expect to see a panel lineup from the likes of John Carmack and other gaming industry geniuses.</p>
<p>If you&#8217;ll be at Quakecon 2012 give me a shout at <a href="mailto:ziss@lagwar.com">ziss@lagwar.com</a> or in the comments section below!</p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15112/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spec Ops The Line Multiplayer Preview</title>
		<link>http://lagwar.com/home/archives/15109</link>
		<comments>http://lagwar.com/home/archives/15109#comments</comments>
		<pubDate>Sun, 08 Jul 2012 05:43:52 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15109</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/Eo9P6XmbDaI" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15109/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dragon&#8217;s Dogma &#8211; Monsters &amp; Creatures</title>
		<link>http://lagwar.com/home/archives/15105</link>
		<comments>http://lagwar.com/home/archives/15105#comments</comments>
		<pubDate>Mon, 25 Jun 2012 23:40:04 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[dragon's dogma]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15105</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/C6NpUxL_U2g" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15105/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LAGWAR Army Xfire skin</title>
		<link>http://lagwar.com/home/archives/15083</link>
		<comments>http://lagwar.com/home/archives/15083#comments</comments>
		<pubDate>Fri, 08 Jun 2012 03:35:18 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Ziss]]></category>
		<category><![CDATA[Lagwar]]></category>
		<category><![CDATA[skin]]></category>
		<category><![CDATA[Theme]]></category>
		<category><![CDATA[xfire]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15083</guid>
		<description><![CDATA[Finally, an xfire skin everyone can enjoy! Not really, but I enjoy it all the same. At any rate, here&#8217;s the latest LAGWAR xfire skin I have cooked up based on the ole Onyx. I&#8217;ve made a couple but I like this one the best &#8211; for now anyway. If you&#8217;re looking for a new... <a href="http://lagwar.com/home/archives/15083"> [Continue Reading]</a>]]></description>
			<content:encoded><![CDATA[<p>Finally, an xfire skin everyone can enjoy!  Not really, but I enjoy it all the same.  At any rate, here&#8217;s the latest LAGWAR xfire skin I have cooked up based on the ole Onyx.  I&#8217;ve made a couple but I like this one the best &#8211; for now anyway.  If you&#8217;re looking for a new xfire skin grab the new LAGWAR Army xfire skin <a href="http://lagwar.com/home/wp-content/uploads/LAGWAR_Army_v2.zip" target="_blank">HERE</a>.  </p>
<p>Included are 3 themes to choose from:  Vendetta Red, eGO Blue, and Poison Green. Once downloaded, see the Read Me file for installation and other skin/theme information.<br />
<center><br />
<a href="http://lagwar.com/home/wp-content/uploads/lwarmy-egoblue-1.jpg"><img src="http://lagwar.com/home/wp-content/uploads/lwarmy-egoblue-1.jpg" width="275" height="171" /></a><a href="http://lagwar.com/home/wp-content/uploads/lwarmy-egoblue-1.jpg"><img src="http://lagwar.com/home/wp-content/uploads/lwarmy-venred-1.jpg" width="275" height="171" /></a><br />
</center></p>
<p>Personally, I really like the look of the Vendetta Red theme, but the eGO blue is much easier on my eyes <img src='http://lagwar.com/home/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Again, the download link is <a href="http://lagwar.com/home/wp-content/uploads/LAGWAR_Army_v2.zip" target="_blank">http://lagwar.com/home/wp-content/uploads/LAGWAR_Army_v2.zip</a>.</p>
<p>Oh, the things boredom can produce&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15083/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Day Z Gameplay (Alpha)</title>
		<link>http://lagwar.com/home/archives/15075</link>
		<comments>http://lagwar.com/home/archives/15075#comments</comments>
		<pubDate>Thu, 07 Jun 2012 05:16:05 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Arma 2]]></category>
		<category><![CDATA[Bohemia Interactive]]></category>
		<category><![CDATA[Day Z]]></category>
		<category><![CDATA[zombie apocalypse]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15075</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/CjxjfmbzOFw" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15075/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Day Z Pocket Toolbox for Windows Phone 7 (Proof of concept)</title>
		<link>http://lagwar.com/home/archives/15022</link>
		<comments>http://lagwar.com/home/archives/15022#comments</comments>
		<pubDate>Wed, 06 Jun 2012 20:00:28 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Day Z]]></category>
		<category><![CDATA[Ziss]]></category>
		<category><![CDATA[Arma 2]]></category>
		<category><![CDATA[Bohemia Interactive]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Windows Phone 7]]></category>
		<category><![CDATA[WP7 Developer]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15022</guid>
		<description><![CDATA[In case you were wondering where I&#8217;ve been, I recently got hooked on a fantastic Arma 2 mod called Day Z. Day Z turns Arma 2 into the first real zombie apocalypse survival game I&#8217;ve ever played &#8211; or heard of for that matter. And I&#8217;m pleased to announce I have begun development on what... <a href="http://lagwar.com/home/archives/15022"> [Continue Reading]</a>]]></description>
			<content:encoded><![CDATA[<p>In case you were wondering where I&#8217;ve been, I recently got hooked on a fantastic <em>Arma 2</em> mod called <em>Day Z</em>. <em>Day Z</em> turns <em>Arma 2</em> into the first <em>real</em> zombie apocalypse survival game I&#8217;ve ever played &#8211; or heard of for that matter.  And I&#8217;m pleased to announce I have begun development on what I am calling the Day Z Mobile Toolbox app for Windows Phone.</p>
<p>The great thing about <em>Day Z</em> is the true feeling of exploration and survival by organic learning. There is no in game map or compass, until you find one anyway. This makes learning landmarks and learning to orientate direction by landmarks within the 225km2 world of Chernarus extremely critical. When you create your character and enter the game world of Chernarus for the first time, your location is displayed for approximately three seconds in the lower right hand corner of the screen, only to never be seen again. This is your one chance to make a note of your current location and hit a wiki to view the world map and figure out your travel destination and route. I would never want any of that to change.  There&#8217;s something special and unique about digging through maps and researching sources outside of the in game interface to obtain information.  It&#8217;s not for every game, but <em>Day Z</em> isn&#8217;t every game.  If anything, it&#8217;s the <em>&#8220;anti-game&#8221;</em>.  </p>
<p><em>Day Z</em> itself is currently in alpha, but my mobile toolbox app is currently pre-alpha.  I plan on rectifying that very soon by having the alpha build available for download for those that wish to participate in testing and debugging.</p>
<p>Why WP7?  I&#8217;m a huge advocate of Windows Phone 7, especially my Nokia Lumia 900.  It is a wonderful platform that is doing some really great things, plus there&#8217;s an incredible homebrew development scene surrounding WP7.  </p>
<p>Here are some features I&#8217;m tossing around for the alpha release of the Day Z mobile toolbox for WP7:</p>
<ul>
<li>Interactive map of Chernarus, the <em>Day Z</em> game world.</li>
<li>Pivot and multitouch functionality.
<li>Basic destination information.  IE., popular towns, destinations, hotspots, etc.</li>
</ul>
<p>Below are some screenshots of the Day Z mobile toolbox proof of concept. Alpha and beta releases will be posted here for download for those that wish to participate in the testing and debugging of the app when its ready.</p>
<p><center><a href="http://lagwar.com/home/wp-content/uploads/Chernarus-Map-SS_6-5-12.png"><img src="http://lagwar.com/home/wp-content/uploads/Chernarus-Map-SS_6-5-12.png" width="240" height="400" /></a><a href="http://lagwar.com/home/wp-content/uploads/version-info-splash-screen_6-5-12.png"><img src="http://lagwar.com/home/wp-content/uploads/version-info-splash-screen_6-5-12.png" width="240" height="400" /></a></center></p>
<p>Looking ahead to the beta build, I really want to include other information such as guides, fan sites and forums, <em>Day Z</em> development notes, etc.  Basically, a well rounded resource for intel.  </p>
<p>If you have any suggestions or feedback you wish to provide, or would like to contribute to the project in any way, post in the comments section below or shoot an email to <a href="mailto:ziss@lagwar.com">ziss@lagwar.com</a>.</p>
<p><strong><font size="3">UPDATE:</font></strong>  Added two new photos taken of the pre-alpha app running on a developer/interop unlocked SGH-i917 Samsung Focus running OS version 7.10.7720.68.<br />
<center><a href="http://lagwar.com/home/wp-content/uploads/WP_000018-2.jpg"><img src="http://lagwar.com/home/wp-content/uploads/WP_000018-2.jpg" width="250" height="187" /></a><a href="http://lagwar.com/home/wp-content/uploads/WP_000021-2.jpg"><img src="http://lagwar.com/home/wp-content/uploads/WP_000021-2.jpg" width="250" height="187" /></a></center></p>
<p>My apologies for the poor picture quality.  Just couldn&#8217;t get rid of the glare!</p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15022/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Day Z  &#8211; Possibly the best mod ever made</title>
		<link>http://lagwar.com/home/archives/15015</link>
		<comments>http://lagwar.com/home/archives/15015#comments</comments>
		<pubDate>Sun, 03 Jun 2012 21:54:27 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Arma 2]]></category>
		<category><![CDATA[Bohemia Interactive]]></category>
		<category><![CDATA[Day Z]]></category>
		<category><![CDATA[post apocalyptic]]></category>
		<category><![CDATA[Survival Horror]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=15015</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/5e-9C09T-R4" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/15015/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tribes: Ascend gets my attention</title>
		<link>http://lagwar.com/home/archives/14958</link>
		<comments>http://lagwar.com/home/archives/14958#comments</comments>
		<pubDate>Thu, 29 Mar 2012 04:58:56 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Tribes: Ascend]]></category>
		<category><![CDATA[Ziss]]></category>
		<category><![CDATA[ascend]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[hi-rez studios]]></category>
		<category><![CDATA[open beta]]></category>
		<category><![CDATA[tribes]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=14958</guid>
		<description><![CDATA[Over the weekend I decided to give in and join the Tribes: Ascend open beta. Now, I saw and played the game last August at Quakecon 2011, and while I thought the game looked fantastic, the idea of being free-to-play left me running from this H-Rez Studios temptress. But those who know me know that... <a href="http://lagwar.com/home/archives/14958"> [Continue Reading]</a>]]></description>
			<content:encoded><![CDATA[<p>Over the weekend I decided to give in and join the <em>Tribes: Ascend</em> open beta.  Now, I saw and played the game last August at Quakecon 2011, and while I thought the game looked fantastic, the idea of being free-to-play left me running from this H-Rez Studios temptress.  But those who know me know that I&#8217;m a huge fan of PC Gamer Magazine and the PCGM Podcast, and after hearing countless raves about T:A on their show I finally decided I&#8217;d better see what all the fuss is about.  </p>
<p>My first impressions with the open beta client were pretty sour.  I experienced a pretty nasty bug that left me downloading the ~3GB client multiple times, validating/repairing my install more than five times, and once the game <em>was</em> successfully installed, repeatedly crashing when entering the game from the launcher. Needless to say, so far, I&#8217;ve spent more time just trying to get into the game than I have actually playing.  Granted I did my first client download three days ago, but I can assure you I&#8217;ve spent several hours dealing with the technical issues alone.  </p>
<p><center><a href="http://lagwar.com/home/wp-content/uploads/tribesascendlauncher.jpg"><img src="http://lagwar.com/home/wp-content/uploads/tribesascendlauncher.jpg" width="300" height="169" /></center></a></p>
<p>Technical issues aside, I entered the game and was taken to a <em>MMO</em>-esque main menu screen.  I&#8217;m still unsure as to why Hi-Rez ditched the old UI for this particular layout.  In my opinion, the new UI looks antiquated and the previous UI seemed more robust.   Please take into account that my practical experience with the previous UI was limited to my time at Quakecon &#8211; I&#8217;m speaking mostly in terms of aesthetics.  The new UI seems to follow a traditional MMO style character selection menu (vertical list of characters on the left side of the screen), with a <em>Call of Duty</em> design flavor for weapons, perks, etc. versus the use of skill trees as previously seen.</p>
<p>At this point I was ready to jump into the action.  Surprisingly, while looking for a match I noticed some training options &#8211; something fairly uncommon in online multiplayer shooters.  The main training mode offered a tutorial on how to ski, which is the pinnacle of gameplay in the <em>Tribes</em> franchise.  There were other training modes for things like target practice and skiing challenges, but I spent the majority of my classroom time in the skiing tutorial.  I had very little experience with <em>Tribes: Ascend</em>, but I&#8217;m familiar enough with the <em>Tribes</em> franchise to know that skiing is the heart of the game.  And while it can be easy to learn, it&#8217;s difficult to master.  </p>
<p><center><a href="http://lagwar.com/home/wp-content/uploads/TribesAscend_mainmenu.jpg"><img src="http://lagwar.com/home/wp-content/uploads/TribesAscend_mainmenu.jpg" width="275" height="155" /></a><a href="http://lagwar.com/home/wp-content/uploads/TribesAscend_tutmenu.jpg"><img src="http://lagwar.com/home/wp-content/uploads/TribesAscend_tutmenu.jpg" width="275" height="155" /></a></center></p>
<p>After a little bit of training I moved on to some rounds of team deathmatch.  Only a few moments into my first real match I knew Hi-Rez had a good thing going with <em>Tribes: Ascend</em>.  The gameplay is fast, fluid, and can be as tactical or skillful as you want it to be.  In my opinion, this could allow casual folks to enjoy the pub games, but also allow the game to host a strong competitive scene, with longevity, if Hi-Rez sticks behind the competitive community.  Honestly, T:A already has several competitive features that plenty of other competitively played games don&#8217;t have.  I was very surprised to see a spectator mode with a robust set of controls.  A spectator mode like this would have done wonders for <em>Brink</em>&#8216;s competitive scene (which no longer exists simply because competitive features like this were omitted).  From what I&#8217;ve seen so far, there&#8217;s a variety of classes, weapons, and perks that should accommodate most desired play styles.  Most of the maps I&#8217;ve played were fun and if Hi-Rez will release a map editor into the hands of the community, I&#8217;m sure the community will fill any remaining gaps.  </p>
<p><center><a href="http://lagwar.com/home/wp-content/uploads/TribesAscend_spectatorcontrols.jpg"><img src="http://lagwar.com/home/wp-content/uploads/TribesAscend_spectatorcontrols.jpg" width="300" height="169" /></a></center></p>
<p><em>Tribes: Ascend</em> isn&#8217;t perfect by any means.  The game is definitely fun in open beta, but it&#8217;s hard to say what the launch will bring.  I&#8217;m sure there are weapons, perks, and skins that will be released at launch that were not included in beta, and it will be interesting to see just how balanced they are out the door, since they&#8217;re not being used by the open beta testers.  The game still has to overcome some technical issues too, soon.  Graphically, the game isn&#8217;t bad, but it would be nice to see some DirectX 11 support.  The INI files do call out both DX10 and DX11, though as of open beta T:A is a DX9 only game.  I tried using the Nvidia FXAA Injector to help pretty up the game a bit, and while it did work to an extent, it also caused the game to crash repeatedly after today&#8217;s <em>Cloak &#038; Dagger</em> Infiltrator update.  In all honesty, T:A really needs coat of polish across the board to tighten things up a bit.  On one hand I hope that Hi-Rez is just holding some things back for the launch like additional skins, weapons, perks, maps, DirectX 11, etc.  But on the other hand, I fear the hell that could be the launch if they are holding some things back and those features have not been properly tested and/or optimized.   </p>
<p><center><a href="http://lagwar.com/home/wp-content/uploads/TribesAscendmatch2.jpg"><img src="http://lagwar.com/home/wp-content/uploads/TribesAscendmatch2.jpg" width="275" height="155" /></a><a href="http://lagwar.com/home/wp-content/uploads/TribesAscendmatch3.jpg"><img src="http://lagwar.com/home/wp-content/uploads/TribesAscendmatch3.jpg" width="275" height="155" /></a></center></p>
<p>We&#8217;ll find out soon enough.  <em>Tribes: Ascend</em> officially launches on April 12th and is free-to-play.  If you&#8217;re like me and you normally keep your distance from F2P games, don&#8217;t be afraid to check this one out.  As it stands today, <em>Tribes: Ascend</em> is not a pay-to-win game.  Most weapon unlocks simply provide alternatives versus providing actual upgrades that would give a competitive edge (in most cases anyway).  Some of the weapons you start with are arguably some of the best weapons in the game.  </p>
<p>Hopefully, Hi-Rez will get behind the competitive community and offer the custom servers, custom maps, and push the esport side of this game just as much as the casual pub side.  If done right, they could potentially have the same level of success and longevity as <em>League of Legends</em>.  I&#8217;ll keep my fingers crossed until April 12th in hopes that Hi-Rez is watching companies like Valve and Riot very closely.  If Hi-Rez follows a similar format of something like <em>League of Legends</em> &#8211; which they&#8217;ve said on multiple occasions it is one of the biggest influences in the T:A model &#8211; and back the competitive community, I could absolutely see myself shifting the majority of my game time from <em>Battlefield 3</em> to this game.  I won&#8217;t get in to the competitive woes of <em>BF3</em>, but Tribes: Ascend will at least have some solid groundwork at launch to build upon that many games never get at all.  </p>
<p>Overall, it&#8217;s certainly exciting to see a new twist on a classic franchise.  Between <em>Tribes: Ascend</em> and <em>Planetside 2</em>, it appears 2012 is the year of the classic, and he wants his crown back.</p>
<p><center><a href="http://lagwar.com/home/wp-content/uploads/TribesAscend_lost.jpg"><img src="http://lagwar.com/home/wp-content/uploads/TribesAscend_lost.jpg" width="300" height="169" /></a></center></p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/14958/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tribes: Ascend Infiltrator Update</title>
		<link>http://lagwar.com/home/archives/14954</link>
		<comments>http://lagwar.com/home/archives/14954#comments</comments>
		<pubDate>Wed, 28 Mar 2012 03:08:38 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[ascend]]></category>
		<category><![CDATA[hi-rez studios]]></category>
		<category><![CDATA[tribes]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=14954</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/mNqaiUl27MQ" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/14954/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Skyrim Update 1.5</title>
		<link>http://lagwar.com/home/archives/14952</link>
		<comments>http://lagwar.com/home/archives/14952#comments</comments>
		<pubDate>Fri, 16 Mar 2012 19:53:04 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[skyrim]]></category>
		<category><![CDATA[the elder scrolls]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=14952</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/s8HZh5STKYw" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/14952/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BF3: rivaL 8v8 Conquest (Alienware Playoff match)</title>
		<link>http://lagwar.com/home/archives/14948</link>
		<comments>http://lagwar.com/home/archives/14948#comments</comments>
		<pubDate>Sun, 04 Mar 2012 04:47:38 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[alienware]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[tournament]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=14948</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/tRbZpzfNwpM" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/14948/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Guild Wars 2: Warrior Gameplay</title>
		<link>http://lagwar.com/home/archives/14942</link>
		<comments>http://lagwar.com/home/archives/14942#comments</comments>
		<pubDate>Fri, 24 Feb 2012 06:08:01 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=14942</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/P4w1bdCXTHg" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/14942/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dark Souls for PC &#8211; Petition to the developers</title>
		<link>http://lagwar.com/home/archives/14930</link>
		<comments>http://lagwar.com/home/archives/14930#comments</comments>
		<pubDate>Fri, 24 Feb 2012 05:59:27 +0000</pubDate>
		<dc:creator>Jawbox</dc:creator>
				<category><![CDATA[Ziss]]></category>
		<category><![CDATA[dark souls]]></category>
		<category><![CDATA[namco bandai]]></category>
		<category><![CDATA[pc port]]></category>

		<guid isPermaLink="false">http://lagwar.com/home/?p=14930</guid>
		<description><![CDATA[This is kind of old news, but out of my raging desire to see this game on PC, I&#8217;ve decided to post it up anyway. Last month, Dark Souls fans petitioned its developers to port the game to PC. For those of you not familiar with Dark Souls, it is a highly acclaimed open-world Action... <a href="http://lagwar.com/home/archives/14930"> [Continue Reading]</a>]]></description>
			<content:encoded><![CDATA[<p>This is kind of old news, but out of my raging desire to see this game on PC, I&#8217;ve decided to post it up anyway.  Last month, <em>Dark Souls</em> fans petitioned its developers to port the game to PC.  For those of you not familiar with <em>Dark Souls</em>, it is a highly acclaimed open-world Action RPG that carries a strong reputation in regards to its stunning visuals, strategic gameplay, open world, and its ability to completely kick your ass!  The game was released in North America in October 2011 for PS3 and Xbox 360 only.  What a heart breaker, indeed.</p>
<p>Soon after its console release, eager would-be PC players created a petition and are asking for signatures from others interested in seeing the game ported to PC.  Namco Bandai has not responded with any official verdict, but stated that if enough interest is shown they would potentially consider it.  As of now the petition has more than 86,000 signatures and counting.  If you&#8217;re like me and really want to see this game come to PC then <a href="http://petitionbureau.org/DarkSoulsForPC">click here</a> and place your John Hancock on the petition.  If you couldn&#8217;t care less either way, sign it anyway.  You&#8217;ve got nothing to lose, except a few seconds of your time.  </p>
<p>The game looks awesome and every player I&#8217;ve talked to raves about the strategy and tactics involved in the combat.  <em>Dark Souls</em> also has this pseudo cult following, proclaiming the game as one of the most difficult games ever made &#8211; and you can find a ton of YouTube videos showing exactly why they believe it.  I&#8217;m eagerly awaiting an official verdict from the developer, though I&#8217;m sure I will break down and purchase it for Xbox 360 in the near future if nothing is announced.  And if it did come to PC , well that&#8217;s just an added bonus and incentive to replay it!  </p>
<p>Check out IGN&#8217;s <em>Dark Souls</em> review below and then head on over and sign the petition <a href="http://petitionbureau.org/DarkSoulsForPC">here</a>.</p>
<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/KmLaLqYauTA" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://lagwar.com/home/archives/14930/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
